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authorBrian Paul <[email protected]>2002-02-02 17:24:11 +0000
committerBrian Paul <[email protected]>2002-02-02 17:24:11 +0000
commit733a4b602bbbfda83ee03b7ae4f3737bbe659034 (patch)
treefd6529e587eec1030c0a273a96d7d9784cc2a020 /src/mesa/swrast/s_blend.c
parentceb39f4f8dc4863fde17d668c752533a2184476e (diff)
sw_span can now hold x/y arrays of fragment positions - getting ready to
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
Diffstat (limited to 'src/mesa/swrast/s_blend.c')
-rw-r--r--src/mesa/swrast/s_blend.c51
1 files changed, 29 insertions, 22 deletions
diff --git a/src/mesa/swrast/s_blend.c b/src/mesa/swrast/s_blend.c
index 3860497107d..8541b9a0ef8 100644
--- a/src/mesa/swrast/s_blend.c
+++ b/src/mesa/swrast/s_blend.c
@@ -1,10 +1,10 @@
-/* $Id: s_blend.c,v 1.10 2001/12/13 16:14:26 brianp Exp $ */
+/* $Id: s_blend.c,v 1.11 2002/02/02 17:24:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -668,28 +668,39 @@ void _swrast_choose_blend_func( GLcontext *ctx )
/*
* Apply the blending operator to a span of pixels.
- * Input: n - number of pixels in span
- * x, y - location of leftmost pixel in span in window coords.
- * mask - boolean mask indicating which pixels to blend.
- * In/Out: rgba - pixel values
+ * We can handle horizontal runs of pixels (spans) or arrays of x/y
+ * pixel coordinates.
*/
void
-_mesa_blend_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
- GLchan rgba[][4], const GLubyte mask[] )
+_mesa_blend_span( GLcontext *ctx, const struct sw_span *span,
+ GLchan rgba[][4] )
{
- GLchan dest[MAX_WIDTH][4];
+ SWcontext *swrast = SWRAST_CONTEXT(ctx);
+ GLchan framebuffer[MAX_WIDTH][4];
- /* Check if device driver can do the work */
- if (ctx->Color.BlendEquation==GL_LOGIC_OP &&
- !ctx->Color.ColorLogicOpEnabled) {
- return;
- }
+ ASSERT(span->end < MAX_WIDTH);
+ ASSERT(span->arrayMask & SPAN_RGBA);
+ ASSERT(!ctx->Color.ColorLogicOpEnabled);
/* Read span of current frame buffer pixels */
- _mesa_read_rgba_span( ctx, ctx->DrawBuffer, n, x, y, dest );
+ if (span->arrayMask & SPAN_XY) {
+ /* array of x/y pixel coords */
+ (*swrast->Driver.ReadRGBAPixels)( ctx, span->end,
+ span->xArray, span->yArray,
+ framebuffer, span->mask );
+ if (swrast->_RasterMask & ALPHABUF_BIT) {
+ _mesa_read_alpha_pixels( ctx, span->end, span->xArray, span->yArray,
+ framebuffer, span->mask );
+ }
+ }
+ else {
+ /* horizontal run of pixels */
+ _mesa_read_rgba_span( ctx, ctx->DrawBuffer, span->end,
+ span->x, span->y, framebuffer );
+ }
- SWRAST_CONTEXT(ctx)->BlendFunc( ctx, n, mask, rgba,
- (const GLchan (*)[4]) dest );
+ SWRAST_CONTEXT(ctx)->BlendFunc( ctx, span->end, span->mask, rgba,
+ (const GLchan (*)[4]) framebuffer );
}
@@ -709,11 +720,7 @@ _mesa_blend_pixels( GLcontext *ctx,
SWcontext *swrast = SWRAST_CONTEXT(ctx);
GLchan dest[PB_SIZE][4];
- /* Check if device driver can do the work */
- if (ctx->Color.BlendEquation==GL_LOGIC_OP &&
- !ctx->Color.ColorLogicOpEnabled) {
- return;
- }
+ ASSERT(!ctx->Color.ColorLogicOpEnabled);
/* Read pixels from current color buffer */
(*swrast->Driver.ReadRGBAPixels)( ctx, n, x, y, dest, mask );