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authorBrian Paul <[email protected]>2002-02-02 17:24:11 +0000
committerBrian Paul <[email protected]>2002-02-02 17:24:11 +0000
commit733a4b602bbbfda83ee03b7ae4f3737bbe659034 (patch)
treefd6529e587eec1030c0a273a96d7d9784cc2a020 /src/mesa/swrast/s_bitmap.c
parentceb39f4f8dc4863fde17d668c752533a2184476e (diff)
sw_span can now hold x/y arrays of fragment positions - getting ready to
ditch the pb (pixel buffer) code. Converted point drawing, bitmaps and aa lines to use new span functions.
Diffstat (limited to 'src/mesa/swrast/s_bitmap.c')
-rw-r--r--src/mesa/swrast/s_bitmap.c80
1 files changed, 43 insertions, 37 deletions
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index 6252fad771d..13ca3849aa5 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -1,10 +1,10 @@
-/* $Id: s_bitmap.c,v 1.13 2001/12/14 02:50:57 brianp Exp $ */
+/* $Id: s_bitmap.c,v 1.14 2002/02/02 17:24:11 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.5
+ * Version: 4.1
*
- * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2002 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,11 +28,12 @@
#include "glheader.h"
#include "image.h"
#include "macros.h"
+#include "mmath.h"
#include "pixel.h"
#include "s_context.h"
#include "s_fog.h"
-#include "s_pb.h"
+#include "s_span.h"
@@ -46,10 +47,9 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
const GLubyte *bitmap )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
- struct pixel_buffer *PB = swrast->PB;
GLint row, col;
- GLdepth fragZ;
- GLfloat fog;
+ GLuint count = 0;
+ struct sw_span span;
ASSERT(ctx->RenderMode == GL_RENDER);
ASSERT(bitmap);
@@ -59,41 +59,40 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived( ctx );
- /* Set bitmap drawing color */
+ INIT_SPAN(span);
+ span.arrayMask |= SPAN_XY;
+ span.end = width;
if (ctx->Visual.rgbMode) {
- GLint r, g, b, a;
- r = (GLint) (ctx->Current.RasterColor[0] * CHAN_MAXF);
- g = (GLint) (ctx->Current.RasterColor[1] * CHAN_MAXF);
- b = (GLint) (ctx->Current.RasterColor[2] * CHAN_MAXF);
- a = (GLint) (ctx->Current.RasterColor[3] * CHAN_MAXF);
- PB_SET_COLOR( PB, r, g, b, a );
+ span.interpMask |= SPAN_RGBA;
+ span.red = FloatToFixed(ctx->Current.RasterColor[0] * CHAN_MAXF);
+ span.green = FloatToFixed(ctx->Current.RasterColor[1] * CHAN_MAXF);
+ span.blue = FloatToFixed(ctx->Current.RasterColor[2] * CHAN_MAXF);
+ span.alpha = FloatToFixed(ctx->Current.RasterColor[3] * CHAN_MAXF);
+ span.redStep = span.greenStep = span.blueStep = span.alphaStep = 0;
}
else {
- PB_SET_INDEX( PB, ctx->Current.RasterIndex );
+ span.interpMask |= SPAN_INDEX;
+ span.index = ChanToFixed(ctx->Current.RasterIndex);
+ span.indexStep = 0;
}
- fragZ = (GLdepth) ( ctx->Current.RasterPos[2] * ctx->DepthMaxF);
+ if (ctx->Depth.Test)
+ _mesa_span_default_z(ctx, &span);
+ if (ctx->Fog.Enabled)
+ _mesa_span_default_fog(ctx, &span);
- if (ctx->Fog.Enabled) {
- if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
- fog = _mesa_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
- else
- fog = _mesa_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
- }
- else {
- fog = 0.0;
- }
-
- for (row=0; row<height; row++) {
+ for (row = 0; row < height; row++, span.y++) {
const GLubyte *src = (const GLubyte *) _mesa_image_address( unpack,
bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
if (unpack->LsbFirst) {
/* Lsb first */
GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
- for (col=0; col<width; col++) {
+ for (col = 0; col < width; col++) {
if (*src & mask) {
- PB_WRITE_PIXEL( PB, px+col, py+row, fragZ, fog );
+ span.xArray[count] = px + col;
+ span.yArray[count] = py + row;
+ count++;
}
if (mask == 128U) {
src++;
@@ -104,8 +103,6 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
}
}
- PB_CHECK_FLUSH( ctx, PB );
-
/* get ready for next row */
if (mask != 1)
src++;
@@ -113,9 +110,11 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
else {
/* Msb first */
GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
- for (col=0; col<width; col++) {
+ for (col = 0; col < width; col++) {
if (*src & mask) {
- PB_WRITE_PIXEL( PB, px+col, py+row, fragZ, fog );
+ span.xArray[count] = px + col;
+ span.yArray[count] = py + row;
+ count++;
}
if (mask == 1U) {
src++;
@@ -126,15 +125,22 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
}
}
- PB_CHECK_FLUSH( ctx, PB );
-
/* get ready for next row */
if (mask != 128)
src++;
}
- }
- _mesa_flush_pb(ctx);
+ if (count + width >= MAX_WIDTH || row + 1 == height) {
+ /* flush the span */
+ span.end = count;
+ if (ctx->Visual.rgbMode)
+ _mesa_write_rgba_span(ctx, &span, GL_BITMAP);
+ else
+ _mesa_write_index_span(ctx, &span, GL_BITMAP);
+ span.end = 0;
+ count = 0;
+ }
+ }
RENDER_FINISH(swrast,ctx);
}