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authorKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
committerKeith Whitwell <[email protected]>2000-11-16 21:05:34 +0000
commit23caf20169ac38436ee9c13914f1d6aa7cf6bb5e (patch)
tree21307f7bbcaf9ee1e841d7e7bee130570a7b5b95 /src/mesa/swrast/s_bitmap.c
parent179516673211a2350e479d5321840291f339f5dd (diff)
Move the transform and lighting code to two new directories
math: Provides basic matrix and vector functionality that might be useful to multiple software t&l implementations, and is used by core mesa to manage the Model, Project, etc matrices. tnl: The real transform & lighting code from core mesa, including everything from glVertex3f through vertex buffer handling, transformation, clipping, lighting and handoff to a driver for rasterization. The interfaces of these can be further tightened up, but the basic splitting up of state and code move is done.
Diffstat (limited to 'src/mesa/swrast/s_bitmap.c')
-rw-r--r--src/mesa/swrast/s_bitmap.c7
1 files changed, 1 insertions, 6 deletions
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index f11186baedf..c5f4127c2e2 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -1,4 +1,4 @@
-/* $Id: s_bitmap.c,v 1.2 2000/11/05 18:24:40 keithw Exp $ */
+/* $Id: s_bitmap.c,v 1.3 2000/11/16 21:05:41 keithw Exp $ */
/*
* Mesa 3-D graphics library
@@ -56,11 +56,6 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
if (SWRAST_CONTEXT(ctx)->NewState)
_swrast_validate_derived( ctx );
- if (PB->primitive != GL_BITMAP) {
- gl_flush_pb( ctx );
- PB->primitive = GL_BITMAP;
- }
-
/* Set bitmap drawing color */
if (ctx->Visual.RGBAflag) {
GLint r, g, b, a;