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authorBrian <[email protected]>2007-03-26 11:30:05 -0600
committerBrian <[email protected]>2007-03-26 11:30:05 -0600
commit38a1c2b4959d35236933c14d3944cce94283ca30 (patch)
treec82629e61cc04ad279deaeae578bc5e584d425ce /src/mesa/swrast/s_bitmap.c
parentb5d988dd19291e4e1e6f18e4163c2acac66729de (diff)
Add _swrast_span_default_secondary_color() for use with glBitmap, glDrawPixels, etc.
Secondary color wasn't getting added to post-texture color when drawing bitmaps, images. See bug 10409.
Diffstat (limited to 'src/mesa/swrast/s_bitmap.c')
-rw-r--r--src/mesa/swrast/s_bitmap.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/swrast/s_bitmap.c b/src/mesa/swrast/s_bitmap.c
index 25a1ef89d04..59c42e524f0 100644
--- a/src/mesa/swrast/s_bitmap.c
+++ b/src/mesa/swrast/s_bitmap.c
@@ -85,6 +85,8 @@ _swrast_Bitmap( GLcontext *ctx, GLint px, GLint py,
INIT_SPAN(span, GL_BITMAP, width, 0, SPAN_XY);
_swrast_span_default_color(ctx, &span);
+ if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR)
+ _swrast_span_default_secondary_color(ctx, &span);
if (ctx->Depth.Test)
_swrast_span_default_z(ctx, &span);
if (swrast->_FogEnabled)