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author | Nicolai Hähnle <[email protected]> | 2017-05-14 20:03:10 +0200 |
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committer | Nicolai Hähnle <[email protected]> | 2017-06-13 09:35:40 +0200 |
commit | 835b1435f22dda28c6d9309eef13010f4db54381 (patch) | |
tree | facf533faa594b13ddca544a82b9f3e15bd791e3 /src/mesa/swrast/s_atifragshader.h | |
parent | 77ea2ada5ae4b72c43598f3faa518526cb36b822 (diff) |
glsl: stop considering unnamed and named structures equal
Previously, if an unnamed and a named struct contained the same fields,
they were considered the same type during linking of globals.
The discussion around commit e018ea81bf58 ("glsl: Structures must have
same name to be considered same type.") doesn't seem to have considered
this thoroughly, and I see no evidence that an unnamed struct should
ever be considered to be the same type as a named struct.
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_atifragshader.h')
0 files changed, 0 insertions, 0 deletions