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authorTimothy Arceri <[email protected]>2016-06-02 15:32:14 +1000
committerTimothy Arceri <[email protected]>2016-06-08 13:19:32 +1000
commit8c3ecde0e18977f49b804226d7c28483e025cbcd (patch)
treea7f1f08d663d46301d295757223f85087b1b15af /src/mesa/swrast/s_atifragshader.h
parent6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02 (diff)
glsl: stop allocating memory for SSBOs and builtins
This just stops counting and assigning a storage location for these uniforms, the count is only used to create the uniform storage. These uniform types don't use this storage. Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_atifragshader.h')
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