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author | Timothy Arceri <[email protected]> | 2016-06-02 15:32:14 +1000 |
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committer | Timothy Arceri <[email protected]> | 2016-06-08 13:19:32 +1000 |
commit | 8c3ecde0e18977f49b804226d7c28483e025cbcd (patch) | |
tree | a7f1f08d663d46301d295757223f85087b1b15af /src/mesa/swrast/s_atifragshader.h | |
parent | 6e6fd911da8a1d9cd62fe0a8a4cc0fb7bdccfe02 (diff) |
glsl: stop allocating memory for SSBOs and builtins
This just stops counting and assigning a storage location for
these uniforms, the count is only used to create the uniform storage.
These uniform types don't use this storage.
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_atifragshader.h')
0 files changed, 0 insertions, 0 deletions