diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/swrast/s_atifragshader.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/swrast/s_atifragshader.c')
-rw-r--r-- | src/mesa/swrast/s_atifragshader.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 1338b6802d4..1eb026e0092 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -43,7 +43,7 @@ struct atifs_machine * Fetch a texel. */ static void -fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda, +fetch_texel(struct gl_context * ctx, const GLfloat texcoord[4], GLfloat lambda, GLuint unit, GLfloat color[4]) { SWcontext *swrast = SWRAST_CONTEXT(ctx); @@ -272,7 +272,7 @@ handle_pass_op(struct atifs_machine *machine, struct atifs_setupinst *texinst, } static void -handle_sample_op(GLcontext * ctx, struct atifs_machine *machine, +handle_sample_op(struct gl_context * ctx, struct atifs_machine *machine, struct atifs_setupinst *texinst, const SWspan *span, GLuint column, GLuint idx) { @@ -311,7 +311,7 @@ do { \ * \param column - which pixel [i] we're operating on in the span */ static void -execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, +execute_shader(struct gl_context *ctx, const struct ati_fragment_shader *shader, struct atifs_machine *machine, const SWspan *span, GLuint column) { @@ -555,7 +555,7 @@ execute_shader(GLcontext *ctx, const struct ati_fragment_shader *shader, * Init fragment shader virtual machine state. */ static void -init_machine(GLcontext * ctx, struct atifs_machine *machine, +init_machine(struct gl_context * ctx, struct atifs_machine *machine, const struct ati_fragment_shader *shader, const SWspan *span, GLuint col) { @@ -577,7 +577,7 @@ init_machine(GLcontext * ctx, struct atifs_machine *machine, * Execute the current ATI shader program, operating on the given span. */ void -_swrast_exec_fragment_shader(GLcontext * ctx, SWspan *span) +_swrast_exec_fragment_shader(struct gl_context * ctx, SWspan *span) { const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; struct atifs_machine machine; |