diff options
author | Brian Paul <[email protected]> | 2005-09-16 04:16:48 +0000 |
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committer | Brian Paul <[email protected]> | 2005-09-16 04:16:48 +0000 |
commit | aa8abf8081023c00469b6c88760ed0291033eb6e (patch) | |
tree | f69848c418cd6b7c702bc5b1c2a21412c5e7a4dd /src/mesa/swrast/s_atifragshader.c | |
parent | 792a1bcbe4c4b4f5f96d6ac017fcb5376900ea75 (diff) |
Rework the texture filtering functions a bit.
No need to pass the texture unit number as an argument.
Diffstat (limited to 'src/mesa/swrast/s_atifragshader.c')
-rw-r--r-- | src/mesa/swrast/s_atifragshader.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_atifragshader.c b/src/mesa/swrast/s_atifragshader.c index 292f00e9465..0c695ca854d 100644 --- a/src/mesa/swrast/s_atifragshader.c +++ b/src/mesa/swrast/s_atifragshader.c @@ -43,9 +43,9 @@ fetch_texel(GLcontext * ctx, const GLfloat texcoord[4], GLfloat lambda, SWcontext *swrast = SWRAST_CONTEXT(ctx); /* XXX use a float-valued TextureSample routine here!!! */ - swrast->TextureSample[unit] (ctx, unit, ctx->Texture.Unit[unit]._Current, - 1, (const GLfloat(*)[4]) texcoord, - &lambda, &rgba); + swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current, + 1, (const GLfloat(*)[4]) texcoord, + &lambda, &rgba); color[0] = CHAN_TO_FLOAT(rgba[0]); color[1] = CHAN_TO_FLOAT(rgba[1]); color[2] = CHAN_TO_FLOAT(rgba[2]); |