diff options
author | Keith Whitwell <[email protected]> | 2007-01-16 11:22:57 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 2007-01-16 11:22:57 +0000 |
commit | 6a3fdc3a1ea6c306d9543791bf172dd1052d7382 (patch) | |
tree | c372c6daff13e435e79914c2e40dfe9d370c337b /src/mesa/swrast/s_arbshader.c | |
parent | 0b412f8f156b46b0e7220a2b61e0f41781769f66 (diff) | |
parent | a03fc8277180e2171519165a724849e2254ef0b7 (diff) |
Merge branch 'master' of git+ssh://[email protected]/git/mesa/mesa into vbo-0.2
Conflicts:
src/mesa/array_cache/sources
src/mesa/drivers/dri/i965/brw_context.c
src/mesa/drivers/dri/i965/brw_draw.c
src/mesa/drivers/dri/i965/brw_fallback.c
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/i965/brw_vs_tnl.c
src/mesa/drivers/dri/mach64/mach64_context.c
src/mesa/main/extensions.c
src/mesa/main/getstring.c
src/mesa/tnl/sources
src/mesa/tnl/t_save_api.c
src/mesa/tnl/t_save_playback.c
src/mesa/tnl/t_vtx_api.c
src/mesa/tnl/t_vtx_exec.c
src/mesa/vbo/vbo_attrib.h
src/mesa/vbo/vbo_exec_api.c
src/mesa/vbo/vbo_save_api.c
src/mesa/vbo/vbo_save_draw.c
Diffstat (limited to 'src/mesa/swrast/s_arbshader.c')
-rw-r--r-- | src/mesa/swrast/s_arbshader.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/src/mesa/swrast/s_arbshader.c b/src/mesa/swrast/s_arbshader.c index ee971a36ecc..356e43c8198 100644 --- a/src/mesa/swrast/s_arbshader.c +++ b/src/mesa/swrast/s_arbshader.c @@ -1,6 +1,6 @@ /* * Mesa 3-D graphics library - * Version: 6.6 + * Version: 6.5.3 * * Copyright (C) 2006 Brian Paul All Rights Reserved. * @@ -103,18 +103,20 @@ _swrast_exec_arbshader(GLcontext *ctx, SWspan *span) span->writeAll = GL_FALSE; } else { + GLboolean zWritten = GL_FALSE; /* temp hack (bug 9345) */ (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGCOLOR, vec, 0, 4 * sizeof(GLfloat), GL_FALSE); COPY_4V(span->array->color.sz4.rgba[i], vec); - - (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGDEPTH, vec, 0, - sizeof (GLfloat), GL_FALSE); - if (vec[0] <= 0.0f) - span->array->z[i] = 0; - else if (vec[0] >= 1.0f) - span->array->z[i] = ctx->DrawBuffer->_DepthMax; - else - span->array->z[i] = IROUND(vec[0] * ctx->DrawBuffer->_DepthMaxF); + if (zWritten) { + (**pro).UpdateFixedVarying(pro, SLANG_FRAGMENT_FIXED_FRAGDEPTH, + vec, 0, sizeof (GLfloat), GL_FALSE); + if (vec[0] <= 0.0f) + span->array->z[i] = 0; + else if (vec[0] >= 1.0f) + span->array->z[i] = ctx->DrawBuffer->_DepthMax; + else + span->array->z[i] = IROUND(vec[0] * ctx->DrawBuffer->_DepthMaxF); + } } } } |