diff options
author | Brian Paul <[email protected]> | 2002-03-16 00:53:15 +0000 |
---|---|---|
committer | Brian Paul <[email protected]> | 2002-03-16 00:53:15 +0000 |
commit | 18a285a5e244b7405b85feb7315a30d99920ec5d (patch) | |
tree | 02fbfa95292ef56eef26bb2e8456f65cf1348f18 /src/mesa/swrast/s_alphabuf.c | |
parent | 8d687e7e58a148f3f16573636023e54755372010 (diff) |
Lots of changes related to framebuffer/window buffer resizing. Basically,
instead of passing a GLcontext* to ResizeBuffers(), pass a GLframebuffer*.
The idea is that a window can be resized without it being bound to a rendering
context. This makes for a nice clean-up in the XFree86 server-side GLX code.
Renamed ctx->Driver.ResizeBuffersMESA() to ctx->Driver.ResizeBuffers().
Diffstat (limited to 'src/mesa/swrast/s_alphabuf.c')
-rw-r--r-- | src/mesa/swrast/s_alphabuf.c | 103 |
1 files changed, 44 insertions, 59 deletions
diff --git a/src/mesa/swrast/s_alphabuf.c b/src/mesa/swrast/s_alphabuf.c index 2a066aeee70..2b7c4f7de26 100644 --- a/src/mesa/swrast/s_alphabuf.c +++ b/src/mesa/swrast/s_alphabuf.c @@ -1,10 +1,10 @@ -/* $Id: s_alphabuf.c,v 1.8 2001/07/13 20:07:37 brianp Exp $ */ +/* $Id: s_alphabuf.c,v 1.9 2002/03/16 00:53:15 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.5 + * Version: 4.0.2 * - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. + * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), @@ -38,8 +38,6 @@ #include "s_alphabuf.h" - - #define ALPHA_DRAW_ADDR(X,Y) \ (ctx->DrawBuffer->Alpha + (Y) * ctx->DrawBuffer->Width + (X)) @@ -47,85 +45,72 @@ (ctx->ReadBuffer->Alpha + (Y) * ctx->ReadBuffer->Width + (X)) - /* - * Allocate new front/back/left/right alpha buffers. - * Input: ctx - the context - * + * Allocate a new front and back alpha buffer. */ -static void -alloc_alpha_buffers( GLcontext *ctx, GLframebuffer *buf ) +void +_mesa_alloc_alpha_buffers( GLframebuffer *buffer ) { - GLint bytes = buf->Width * buf->Height * sizeof(GLchan); + GET_CURRENT_CONTEXT(ctx); + const GLint bytes = buffer->Width * buffer->Height * sizeof(GLchan); - ASSERT(ctx->DrawBuffer->UseSoftwareAlphaBuffers); + ASSERT(buffer->UseSoftwareAlphaBuffers); - if (buf->FrontLeftAlpha) { - FREE( buf->FrontLeftAlpha ); + if (buffer->FrontLeftAlpha) { + FREE( buffer->FrontLeftAlpha ); } - buf->FrontLeftAlpha = (GLchan *) MALLOC( bytes ); - if (!buf->FrontLeftAlpha) { + buffer->FrontLeftAlpha = (GLchan *) MALLOC( bytes ); + if (!buffer->FrontLeftAlpha) { /* out of memory */ - _mesa_error( ctx, GL_OUT_OF_MEMORY, - "Couldn't allocate front-left alpha buffer" ); + _mesa_error( NULL, GL_OUT_OF_MEMORY, + "Couldn't allocate front-left alpha buffer" ); } - if (ctx->Visual.doubleBufferMode) { - if (buf->BackLeftAlpha) { - FREE( buf->BackLeftAlpha ); + if (buffer->Visual.doubleBufferMode) { + if (buffer->BackLeftAlpha) { + FREE( buffer->BackLeftAlpha ); } - buf->BackLeftAlpha = (GLchan *) MALLOC( bytes ); - if (!buf->BackLeftAlpha) { + buffer->BackLeftAlpha = (GLchan *) MALLOC( bytes ); + if (!buffer->BackLeftAlpha) { /* out of memory */ - _mesa_error( ctx, GL_OUT_OF_MEMORY, + _mesa_error( NULL, GL_OUT_OF_MEMORY, "Couldn't allocate back-left alpha buffer" ); } } - if (ctx->Visual.stereoMode) { - if (buf->FrontRightAlpha) { - FREE( buf->FrontRightAlpha ); + if (buffer->Visual.stereoMode) { + if (buffer->FrontRightAlpha) { + FREE( buffer->FrontRightAlpha ); } - buf->FrontRightAlpha = (GLchan *) MALLOC( bytes ); - if (!buf->FrontRightAlpha) { + buffer->FrontRightAlpha = (GLchan *) MALLOC( bytes ); + if (!buffer->FrontRightAlpha) { /* out of memory */ - _mesa_error( ctx, GL_OUT_OF_MEMORY, - "Couldn't allocate front-right alpha buffer" ); + _mesa_error( NULL, GL_OUT_OF_MEMORY, + "Couldn't allocate front-right alpha buffer" ); } - if (ctx->Visual.doubleBufferMode) { - if (buf->BackRightAlpha) { - FREE( buf->BackRightAlpha ); + if (buffer->Visual.doubleBufferMode) { + if (buffer->BackRightAlpha) { + FREE( buffer->BackRightAlpha ); } - buf->BackRightAlpha = (GLchan *) MALLOC( bytes ); - if (!buf->BackRightAlpha) { + buffer->BackRightAlpha = (GLchan *) MALLOC( bytes ); + if (!buffer->BackRightAlpha) { /* out of memory */ - _mesa_error( ctx, GL_OUT_OF_MEMORY, - "Couldn't allocate back-right alpha buffer" ); + _mesa_error( NULL, GL_OUT_OF_MEMORY, + "Couldn't allocate back-right alpha buffer" ); } } } - if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT) - buf->Alpha = buf->FrontLeftAlpha; - else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT) - buf->Alpha = buf->BackLeftAlpha; - else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT) - buf->Alpha = buf->FrontRightAlpha; - else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT) - buf->Alpha = buf->BackRightAlpha; -} - - -/* - * Allocate a new front and back alpha buffer. - */ -void -_mesa_alloc_alpha_buffers( GLcontext *ctx ) -{ - alloc_alpha_buffers( ctx, ctx->DrawBuffer ); - if (ctx->ReadBuffer != ctx->DrawBuffer) { - alloc_alpha_buffers( ctx, ctx->ReadBuffer ); + if (ctx) { + if (ctx->Color.DriverDrawBuffer == GL_FRONT_LEFT) + buffer->Alpha = buffer->FrontLeftAlpha; + else if (ctx->Color.DriverDrawBuffer == GL_BACK_LEFT) + buffer->Alpha = buffer->BackLeftAlpha; + else if (ctx->Color.DriverDrawBuffer == GL_FRONT_RIGHT) + buffer->Alpha = buffer->FrontRightAlpha; + else if (ctx->Color.DriverDrawBuffer == GL_BACK_RIGHT) + buffer->Alpha = buffer->BackRightAlpha; } } |