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authorBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
committerBrian Paul <[email protected]>2002-08-07 00:45:07 +0000
commit77df88727cb0a423dd5cb41498c2302d9df4fce7 (patch)
tree98234cef23e87e196b3628095196daed47bf6dce /src/mesa/swrast/s_alpha.c
parent2353e96c320d4bd26d10dc29b57df3e9f882e6d3 (diff)
struct sw_span is again allocated on the stack, but the arrays of span
data are broken out into a new struct span_arrays which is allocated per-context (to avoid huge stack allocations - a problem on Windows). This lets us use span.redStep instead of span->redStep (for example) to hopefully get slightly better performance in the triangle functions.
Diffstat (limited to 'src/mesa/swrast/s_alpha.c')
-rw-r--r--src/mesa/swrast/s_alpha.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_alpha.c b/src/mesa/swrast/s_alpha.c
index de7258fddfb..79e27d5755e 100644
--- a/src/mesa/swrast/s_alpha.c
+++ b/src/mesa/swrast/s_alpha.c
@@ -1,4 +1,4 @@
-/* $Id: s_alpha.c,v 1.10 2002/04/19 14:05:50 brianp Exp $ */
+/* $Id: s_alpha.c,v 1.11 2002/08/07 00:45:07 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -49,10 +49,10 @@
GLint
_mesa_alpha_test( const GLcontext *ctx, struct sw_span *span )
{
- const GLchan (*rgba)[4] = (const GLchan (*)[4]) span->color.rgba;
+ const GLchan (*rgba)[4] = (const GLchan (*)[4]) span->array->rgba;
const GLchan ref = ctx->Color.AlphaRef;
const GLuint n = span->end;
- GLubyte *mask = span->mask;
+ GLubyte *mask = span->array->mask;
GLuint i;
if (span->arrayMask & SPAN_RGBA) {