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authorBrian Paul <[email protected]>2002-07-09 01:22:50 +0000
committerBrian Paul <[email protected]>2002-07-09 01:22:50 +0000
commit3b4fbbc129c711a5aec8d653d5c6eb2e195f947c (patch)
treeececa2d3a08ab45afd2068d9cabf5609a0c374d1 /src/mesa/swrast/s_accum.c
parentb4338e58879a4f2eabf8af09f9dfa7adf6e9f9f2 (diff)
Overhaul of glRead/DrawBuffer() code. Now, swrast->Driver.SetBuffer()
indicates the read AND draw color buffer for all software rasterization. Lots of related clean-ups. See RELNOTES-4.1 for details.
Diffstat (limited to 'src/mesa/swrast/s_accum.c')
-rw-r--r--src/mesa/swrast/s_accum.c16
1 files changed, 7 insertions, 9 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c
index 09c4d8647b0..0159304c172 100644
--- a/src/mesa/swrast/s_accum.c
+++ b/src/mesa/swrast/s_accum.c
@@ -1,4 +1,4 @@
-/* $Id: s_accum.c,v 1.17 2002/06/15 02:38:17 brianp Exp $ */
+/* $Id: s_accum.c,v 1.18 2002/07/09 01:22:52 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -306,8 +306,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
if (value == 0.0F)
return;
- (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
- ctx->Pixel.DriverReadBuffer );
+ _swrast_use_read_buffer(ctx);
/* May have to leave optimized accum buffer mode */
if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0)
@@ -359,14 +358,13 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
}
}
/* restore read buffer = draw buffer (the default) */
- (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
- ctx->Color.DriverDrawBuffer );
+ _swrast_use_draw_buffer(ctx);
+
RENDER_FINISH(swrast,ctx);
break;
case GL_LOAD:
- (*swrast->Driver.SetReadBuffer)( ctx, ctx->ReadBuffer,
- ctx->Pixel.DriverReadBuffer );
+ _swrast_use_read_buffer(ctx);
/* This is a change to go into optimized accum buffer mode */
if (value > 0.0 && value <= 1.0) {
@@ -433,8 +431,8 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value,
}
/* restore read buffer = draw buffer (the default) */
- (*swrast->Driver.SetReadBuffer)( ctx, ctx->DrawBuffer,
- ctx->Color.DriverDrawBuffer );
+ _swrast_use_draw_buffer(ctx);
+
RENDER_FINISH(swrast,ctx);
break;