diff options
author | Brian Paul <[email protected]> | 2001-03-07 05:06:11 +0000 |
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committer | Brian Paul <[email protected]> | 2001-03-07 05:06:11 +0000 |
commit | b51b0a847d7e7daaea69f77ab569086ef81c24a2 (patch) | |
tree | 165cf8b023e6c7b1f66dacc46a6c37110ef27ea7 /src/mesa/swrast/s_accum.c | |
parent | 249aebdd357d20f6326137c967c6b3923bef6c05 (diff) |
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems
Diffstat (limited to 'src/mesa/swrast/s_accum.c')
-rw-r--r-- | src/mesa/swrast/s_accum.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index d7f7dd9e0da..0b8c611f6cb 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -1,4 +1,4 @@ -/* $Id: s_accum.c,v 1.5 2001/03/03 20:33:30 brianp Exp $ */ +/* $Id: s_accum.c,v 1.6 2001/03/07 05:06:12 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -276,7 +276,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, case GL_ADD: if (value != 0.0F) { const GLaccum intVal = (GLaccum) (value * acc_scale); - GLuint j; + GLint j; /* Leave optimized accum buffer mode */ if (swrast->_IntegerAccumMode) rescale_accum(ctx); @@ -293,7 +293,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, case GL_MULT: if (value != 1.0F) { - GLuint j; + GLint j; /* Leave optimized accum buffer mode */ if (swrast->_IntegerAccumMode) rescale_accum(ctx); @@ -325,13 +325,13 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, if (swrast->_IntegerAccumMode) { /* simply add integer color values into accum buffer */ - GLuint j; + GLint j; GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; assert(swrast->_IntegerAccumScaler > 0.0); assert(swrast->_IntegerAccumScaler <= 1.0); for (j = 0; j < height; j++) { - GLuint i, i4; + GLint i, i4; _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); for (i = i4 = 0; i < width; i++, i4+=4) { acc[i4+0] += rgba[i][RCOMP]; @@ -349,10 +349,10 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, const GLfloat gscale = value * acc_scale / fChanMax; const GLfloat bscale = value * acc_scale / fChanMax; const GLfloat ascale = value * acc_scale / fChanMax; - GLuint j; + GLint j; for (j=0;j<height;j++) { GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; - GLuint i; + GLint i; _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); for (i=0;i<width;i++) { *acc += (GLaccum) ( (GLfloat) rgba[i][RCOMP] * rscale ); acc++; @@ -390,12 +390,12 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, RENDER_START(ctx); if (swrast->_IntegerAccumMode) { /* just copy values into accum buffer */ - GLuint j; + GLint j; GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; assert(swrast->_IntegerAccumScaler > 0.0); assert(swrast->_IntegerAccumScaler <= 1.0); for (j = 0; j < height; j++) { - GLuint i, i4; + GLint i, i4; _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); for (i = i4 = 0; i < width; i++, i4 += 4) { acc[i4+0] = rgba[i][RCOMP]; @@ -414,7 +414,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, const GLfloat bscale = value * acc_scale / fChanMax; const GLfloat ascale = value * acc_scale / fChanMax; const GLfloat d = 3.0 / acc_scale; - GLuint i, j; + GLint i, j; for (j = 0; j < height; j++) { GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos * 4; _mesa_read_rgba_span(ctx, ctx->DrawBuffer, width, xpos, ypos, rgba); @@ -446,7 +446,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, static GLfloat prevMult = 0.0; const GLfloat mult = swrast->_IntegerAccumScaler; const GLint max = MIN2((GLint) (256 / mult), 32767); - GLuint j; + GLint j; if (mult != prevMult) { for (j = 0; j < max; j++) multTable[j] = (GLint) ((GLfloat) j * mult + 0.5F); @@ -457,7 +457,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, assert(swrast->_IntegerAccumScaler <= 1.0); for (j = 0; j < height; j++) { const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4; - GLuint i, i4; + GLint i, i4; for (i = i4 = 0; i < width; i++, i4 += 4) { ASSERT(acc[i4+0] < max); ASSERT(acc[i4+1] < max); @@ -486,7 +486,7 @@ _swrast_Accum( GLcontext *ctx, GLenum op, GLfloat value, const GLfloat gscale = value / acc_scale * fChanMax; const GLfloat bscale = value / acc_scale * fChanMax; const GLfloat ascale = value / acc_scale * fChanMax; - GLuint i, j; + GLint i, j; for (j=0;j<height;j++) { const GLaccum *acc = ctx->DrawBuffer->Accum + ypos * width4 + xpos*4; for (i=0;i<width;i++) { |