diff options
author | Brian Paul <[email protected]> | 2002-03-19 16:47:04 +0000 |
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committer | Brian Paul <[email protected]> | 2002-03-19 16:47:04 +0000 |
commit | aeb4434563c4014a662ea334878b60d3031bb3c1 (patch) | |
tree | c46189840da3ba9ba94cfcc5a99f4a6deccc582f /src/mesa/swrast/s_accum.c | |
parent | d0570646bd67eae8152b63ccaf5c73970b1f56ea (diff) |
Use MESA_PBUFFER_ALLOC/FREE macros to allocate all framebuffer and texture
memory. These can be overridden by applications which need to manage this
memory specially. Contributed by Gerk Huisma.
Also, new code for 8-bit -> 16-bit/channel texture image storage which
fills in the least-significant bits properly.
Diffstat (limited to 'src/mesa/swrast/s_accum.c')
-rw-r--r-- | src/mesa/swrast/s_accum.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/mesa/swrast/s_accum.c b/src/mesa/swrast/s_accum.c index faf8313d4d1..be5c4b4a130 100644 --- a/src/mesa/swrast/s_accum.c +++ b/src/mesa/swrast/s_accum.c @@ -1,4 +1,4 @@ -/* $Id: s_accum.c,v 1.15 2002/03/16 00:53:15 brianp Exp $ */ +/* $Id: s_accum.c,v 1.16 2002/03/19 16:47:05 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -74,13 +74,13 @@ _mesa_alloc_accum_buffer( GLframebuffer *buffer ) GLint n; if (buffer->Accum) { - FREE( buffer->Accum ); + MESA_PBUFFER_FREE( buffer->Accum ); buffer->Accum = NULL; } /* allocate accumulation buffer if not already present */ n = buffer->Width * buffer->Height * 4 * sizeof(GLaccum); - buffer->Accum = (GLaccum *) MALLOC( n ); + buffer->Accum = (GLaccum *) MESA_PBUFFER_ALLOC( n ); if (!buffer->Accum) { /* unable to setup accumulation buffer */ _mesa_error( NULL, GL_OUT_OF_MEMORY, "glAccum" ); |