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authorIago Toral Quiroga <[email protected]>2016-05-24 09:20:51 +0200
committerSamuel Iglesias Gonsálvez <[email protected]>2017-01-03 11:26:51 +0100
commitfb7cb853c964db44ab99c1592e1ef7dec2f0c25b (patch)
treef008a698bbb236e75ba3e27d3ac39f44c9b06fff /src/mesa/swrast/s_aatriangle.h
parentf4b8649233fa10e89205b6b5f6f334279b198f22 (diff)
i965/vec4: add a scalarization pass for double-precision instructions
The hardware only supports 32-bit swizzles, which means that we can only access directly channels XY of a DF making access to channels ZW more difficult, specially considering the various regioning restrictions imposed by the hardware. The combination of both things makes handling ramdom swizzles on DF operands rather difficult, as there are many combinations that can't be represented at all, at least not without some work and some level of instruction splitting depending on the case. Writemasks are 64-bit in general, however XY and ZW writemasks also work in 32-bit, which means these writemasks can't be represented natively, adding to the complexity. For now, we decided to try and simplify things as much as possible to avoid dealing with all this from the get go by adding a scalarization pass that runs after the main optimization loop. By fully scalarizing DF instructions in align16 we avoid most of the complexity introduced by the aforementioned hardware restrictions and we have an easier path to an initial fully functional version for the vector backend in Haswell and IvyBridge. Later, we can improve the implementation so we don't necessarily scalarize everything, iteratively adding more complexity and building on top of a framework that is already working. Curro drafted some ideas for how this could be done here: https://bugs.freedesktop.org/show_bug.cgi?id=92760#c82 v2: - Use a copy constructor for the scalar instructions so we copy all relevant instructions fields from the original instruction. v3: Fix indention in one switch (Matt) Reviewed-by: Matt Turner <[email protected]>
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