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authorKeith Whitwell <keith@tungstengraphics.com>2005-05-04 11:44:44 +0000
committerKeith Whitwell <keith@tungstengraphics.com>2005-05-04 11:44:44 +0000
commit47b29f511a8e917c65536fde90397d54d2ad23d3 (patch)
treec8db61607defe55b4540af3e4614df9831d2021d /src/mesa/swrast/s_aalinetemp.h
parentc3f764f7bb5a0571ddb0bc8b37aff9d663188d79 (diff)
Add a facility to route all rasterization through a fragment program
which is automatically generated to match the current texture environment state. Introduces a new value ctx->FragmentProgram._Active which is true when either _Enabled is true or there is such a fragment program ready to run. To test out on a driver running the software rasterizer, set MESA_TEX_PROG=t in the environment. It goes without saying that performance is lower for the software rasterizer in this mode.
Diffstat (limited to 'src/mesa/swrast/s_aalinetemp.h')
-rw-r--r--src/mesa/swrast/s_aalinetemp.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index aa78ef7b596..4a1e1ebda2a 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -80,7 +80,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
#ifdef DO_TEX
{
GLfloat invQ;
- if (ctx->FragmentProgram._Enabled) {
+ if (ctx->FragmentProgram._Active) {
invQ = 1.0F;
}
else {
@@ -100,7 +100,7 @@ NAME(plot)(GLcontext *ctx, struct LineInfo *line, int ix, int iy)
for (unit = 0; unit < ctx->Const.MaxTextureUnits; unit++) {
if (ctx->Texture.Unit[unit]._ReallyEnabled) {
GLfloat invQ;
- if (ctx->FragmentProgram._Enabled) {
+ if (ctx->FragmentProgram._Active) {
invQ = 1.0F;
}
else {