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authorBrian Paul <[email protected]>2001-05-21 18:13:43 +0000
committerBrian Paul <[email protected]>2001-05-21 18:13:43 +0000
commit6b1e4ea5a54ea852a904440cd9fa50251f63f64c (patch)
tree304c1948cf57fdd14f0e4b6102edae369873ab8a /src/mesa/swrast/s_aalinetemp.h
parent300e1056f5ef56da8e7df8a689e5e66f57af3c3a (diff)
fixed a number of multi-texture line bugs
Diffstat (limited to 'src/mesa/swrast/s_aalinetemp.h')
-rw-r--r--src/mesa/swrast/s_aalinetemp.h15
1 files changed, 7 insertions, 8 deletions
diff --git a/src/mesa/swrast/s_aalinetemp.h b/src/mesa/swrast/s_aalinetemp.h
index 02ad04d0cf2..bcfd22f019f 100644
--- a/src/mesa/swrast/s_aalinetemp.h
+++ b/src/mesa/swrast/s_aalinetemp.h
@@ -1,4 +1,4 @@
-/* $Id: s_aalinetemp.h,v 1.11 2001/05/17 14:49:38 brianp Exp $ */
+/* $Id: s_aalinetemp.h,v 1.12 2001/05/21 18:13:43 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -122,7 +122,7 @@ NAME(plot)(GLcontext *ctx, const struct LineInfo *line,
PB_WRITE_MULTITEX_SPEC_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha,
specRed, specGreen, specBlue, tex);
#else
- PB_WRITE_MULTITEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, texcoords);
+ PB_WRITE_MULTITEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha, tex);
#endif
#elif defined(DO_TEX)
PB_WRITE_TEX_PIXEL(pb, ix, iy, z, fog, red, green, blue, alpha,
@@ -239,16 +239,15 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
line.texWidth[0] = (GLfloat) texImage->Width;
line.texHeight[0] = (GLfloat) texImage->Height;
}
-#elif defined(DO_MULITEX)
+#elif defined(DO_MULTITEX)
{
GLuint u;
for (u = 0; u < ctx->Const.MaxTextureUnits; u++) {
- if (ctx->Texture.Unit[u].ReallyEnabled) {
- const struct gl_texture_object *obj = ctx->Texture.Unit[u].Current;
+ if (ctx->Texture.Unit[u]._ReallyEnabled) {
+ const struct gl_texture_object *obj = ctx->Texture.Unit[u]._Current;
const struct gl_texture_image *texImage = obj->Image[obj->BaseLevel];
const GLfloat invW0 = v0->win[3];
const GLfloat invW1 = v1->win[3];
- GLfloat (*texCoord)[4] = VB->TexCoordPtr[u]->data;
const GLfloat s0 = v0->texcoord[u][0] * invW0;
const GLfloat s1 = v1->texcoord[u][0] * invW1;
const GLfloat t0 = v0->texcoord[u][1] * invW0;
@@ -259,8 +258,8 @@ NAME(line)(GLcontext *ctx, const SWvertex *v0, const SWvertex *v1)
const GLfloat q1 = v1->texcoord[u][3] * invW0;
compute_plane(line.x0, line.y0, line.x1, line.y1, s0, s1, line.sPlane[u]);
compute_plane(line.x0, line.y0, line.x1, line.y1, t0, t1, line.tPlane[u]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, u0, u1, line.uPlane[u]);
- compute_plane(line.x0, line.y0, line.x1, line.y1, v0, v1, line.vPlane[u]);
+ compute_plane(line.x0, line.y0, line.x1, line.y1, r0, r1, line.uPlane[u]);
+ compute_plane(line.x0, line.y0, line.x1, line.y1, q0, q1, line.vPlane[u]);
line.texWidth[u] = (GLfloat) texImage->Width;
line.texHeight[u] = (GLfloat) texImage->Height;
}