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authorBrian Paul <[email protected]>2011-09-30 21:03:42 -0600
committerBrian Paul <[email protected]>2011-10-01 08:16:36 -0600
commit9520f483b8f1e45fa474674b415554988de5d8d3 (patch)
treeabb7498ff771c9c0b1bc9034365170e2bf416ead /src/mesa/swrast/s_aaline.c
parentc707ffa587137bda42ed557e2c5f6bb7ee02aca3 (diff)
mesa: s/INLINE/inline/
INLINE is still seen in some files (some generated files, etc) but this is a good start. Acked-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/swrast/s_aaline.c')
-rw-r--r--src/mesa/swrast/s_aaline.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/mesa/swrast/s_aaline.c b/src/mesa/swrast/s_aaline.c
index 65b9af06aff..d4b1805d9ec 100644
--- a/src/mesa/swrast/s_aaline.c
+++ b/src/mesa/swrast/s_aaline.c
@@ -130,7 +130,7 @@ compute_plane(GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1,
}
-static INLINE void
+static inline void
constant_plane(GLfloat value, GLfloat plane[4])
{
plane[0] = 0.0;
@@ -140,7 +140,7 @@ constant_plane(GLfloat value, GLfloat plane[4])
}
-static INLINE GLfloat
+static inline GLfloat
solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
{
const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
@@ -154,7 +154,7 @@ solve_plane(GLfloat x, GLfloat y, const GLfloat plane[4])
/*
* Return 1 / solve_plane().
*/
-static INLINE GLfloat
+static inline GLfloat
solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
{
const GLfloat denom = plane[3] + plane[0] * x + plane[1] * y;
@@ -168,7 +168,7 @@ solve_plane_recip(GLfloat x, GLfloat y, const GLfloat plane[4])
/*
* Solve plane and return clamped GLchan value.
*/
-static INLINE GLchan
+static inline GLchan
solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4])
{
const GLfloat z = (plane[3] + plane[0] * x + plane[1] * y) / -plane[2];
@@ -187,7 +187,7 @@ solve_plane_chan(GLfloat x, GLfloat y, const GLfloat plane[4])
/*
* Compute mipmap level of detail.
*/
-static INLINE GLfloat
+static inline GLfloat
compute_lambda(const GLfloat sPlane[4], const GLfloat tPlane[4],
GLfloat invQ, GLfloat width, GLfloat height)
{