diff options
author | Timothy Arceri <[email protected]> | 2018-01-11 12:47:31 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2018-01-17 17:14:14 +1100 |
commit | f69cbb2b53ac3edf7b201ba77430a61471edfa6e (patch) | |
tree | 720f465f1b46a2ab047441e098084cbf6a387d27 /src/mesa/state_tracker | |
parent | af10ce21fffdbe5222115950878878175823bb27 (diff) |
st/glsl_to_nir: disable io lowering to temps for tess
Lowering these to temps makes a big mess, and results in some
piglit test failures. Also the radeonsi backend (the only backend
to support tess) has support for indirects so there is no need to
lower them anyway.
Fixes the following piglit tests on radeonsi:
tests/spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec3-index-rd.shader_test
tests/spec/arb_tessellation_shader/execution/variable-indexing/tes-input-array-vec4-index-rd.shader_test
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index 1c5de3d5def..bd6d588a989 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -490,9 +490,12 @@ st_nir_get_mesa_program(struct gl_context *ctx, set_st_program(prog, shader_program, nir); prog->nir = nir; - NIR_PASS_V(nir, nir_lower_io_to_temporaries, - nir_shader_get_entrypoint(nir), - true, true); + if (nir->info.stage != MESA_SHADER_TESS_CTRL && + nir->info.stage != MESA_SHADER_TESS_EVAL) { + NIR_PASS_V(nir, nir_lower_io_to_temporaries, + nir_shader_get_entrypoint(nir), + true, true); + } NIR_PASS_V(nir, nir_lower_global_vars_to_local); NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); @@ -665,7 +668,8 @@ st_finalize_nir(struct st_context *st, struct gl_program *prog, NIR_PASS_V(nir, nir_split_var_copies); NIR_PASS_V(nir, nir_lower_var_copies); - if (nir->info.stage != MESA_SHADER_TESS_CTRL) + if (nir->info.stage != MESA_SHADER_TESS_CTRL && + nir->info.stage != MESA_SHADER_TESS_EVAL) NIR_PASS_V(nir, nir_lower_io_arrays_to_elements_no_indirects); if (nir->info.stage == MESA_SHADER_VERTEX) { |