diff options
author | Brian Paul <[email protected]> | 2009-05-01 16:44:04 -0600 |
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committer | Brian Paul <[email protected]> | 2009-05-01 16:44:04 -0600 |
commit | 602833b107cdf3d70117dbd0970c7d574fb55f3b (patch) | |
tree | 05452b4845ac756558b3819e77a474359f1d4ee2 /src/mesa/state_tracker | |
parent | b57b6c2d2c83aee96f945ce3385a1ab8337335cb (diff) |
st: if st_swapbuffers() is called for single-buffered visual don't crash
Furthermore, return pointer(s) to the front color buffer(s).
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_framebuffer.c | 20 |
1 files changed, 19 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_framebuffer.c b/src/mesa/state_tracker/st_framebuffer.c index 639373fff7e..ef800291ccd 100644 --- a/src/mesa/state_tracker/st_framebuffer.c +++ b/src/mesa/state_tracker/st_framebuffer.c @@ -297,7 +297,10 @@ st_notify_swapbuffers(struct st_framebuffer *stfb) * Swap the front/back color buffers. Exchange the front/back pointers * and update some derived state. * No need to call st_notify_swapbuffers() first. - * This is effectively a no-op for single-buffered framebuffers. + * + * For a single-buffered framebuffer, no swap occurs, but we still return + * the pointer(s) to the front color buffer(s). + * * \param front_left returns pointer to front-left renderbuffer after swap * \param front_right returns pointer to front-right renderbuffer after swap */ @@ -318,6 +321,21 @@ st_swapbuffers(struct st_framebuffer *stfb, NULL ); } + if (!fb->Visual.doubleBufferMode) { + /* single buffer mode - return pointers to front surfaces */ + if (front_left) { + struct st_renderbuffer *strb = + st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer); + *front_left = strb->surface; + } + if (front_right) { + struct st_renderbuffer *strb = + st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer); + *front_right = strb ? strb->surface : NULL; + } + return; + } + /* swap left buffers */ if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer && fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) { |