diff options
author | Brian Paul <[email protected]> | 2016-02-16 10:22:32 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2016-02-16 10:22:32 -0700 |
commit | f88c859cd36f54bd50ca37dbf9806f4f56f70b68 (patch) | |
tree | 736dc253b77e7748bcee98be4e2f1780d53a0cad /src/mesa/state_tracker | |
parent | d7d4fe90c42d85ecbbedeca8b77043b750e18212 (diff) |
st/mesa: use 'cso' local var instead of st->cso_context
Just a little cleaner.
Reviewed-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 83 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 94 |
3 files changed, 89 insertions, 90 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index 9fc22e68f4b..9af56dee2dc 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -176,6 +176,7 @@ static void clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) { struct st_context *st = st_context(ctx); + struct cso_context *cso = st->cso_context; const struct gl_framebuffer *fb = ctx->DrawBuffer; const GLfloat fb_width = (GLfloat) fb->Width; const GLfloat fb_height = (GLfloat) fb->Height; @@ -195,21 +196,21 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) x1, y1); */ - cso_save_blend(st->cso_context); - cso_save_stencil_ref(st->cso_context); - cso_save_depth_stencil_alpha(st->cso_context); - cso_save_rasterizer(st->cso_context); - cso_save_sample_mask(st->cso_context); - cso_save_min_samples(st->cso_context); - cso_save_viewport(st->cso_context); - cso_save_fragment_shader(st->cso_context); - cso_save_stream_outputs(st->cso_context); - cso_save_vertex_shader(st->cso_context); - cso_save_tessctrl_shader(st->cso_context); - cso_save_tesseval_shader(st->cso_context); - cso_save_geometry_shader(st->cso_context); - cso_save_vertex_elements(st->cso_context); - cso_save_aux_vertex_buffer_slot(st->cso_context); + cso_save_blend(cso); + cso_save_stencil_ref(cso); + cso_save_depth_stencil_alpha(cso); + cso_save_rasterizer(cso); + cso_save_sample_mask(cso); + cso_save_min_samples(cso); + cso_save_viewport(cso); + cso_save_fragment_shader(cso); + cso_save_stream_outputs(cso); + cso_save_vertex_shader(cso); + cso_save_tessctrl_shader(cso); + cso_save_tesseval_shader(cso); + cso_save_geometry_shader(cso); + cso_save_vertex_elements(cso); + cso_save_aux_vertex_buffer_slot(cso); /* blend state: RGBA masking */ { @@ -239,7 +240,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) if (st->ctx->Color.DitherFlag) blend.dither = 1; } - cso_set_blend(st->cso_context, &blend); + cso_set_blend(cso, &blend); } /* depth_stencil state: always pass/set to ref value */ @@ -263,17 +264,17 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) depth_stencil.stencil[0].valuemask = 0xff; depth_stencil.stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff; stencil_ref.ref_value[0] = ctx->Stencil.Clear; - cso_set_stencil_ref(st->cso_context, &stencil_ref); + cso_set_stencil_ref(cso, &stencil_ref); } - cso_set_depth_stencil_alpha(st->cso_context, &depth_stencil); + cso_set_depth_stencil_alpha(cso, &depth_stencil); } - cso_set_vertex_elements(st->cso_context, 2, st->util_velems); - cso_set_stream_outputs(st->cso_context, 0, NULL, NULL); - cso_set_sample_mask(st->cso_context, ~0); - cso_set_min_samples(st->cso_context, 1); - cso_set_rasterizer(st->cso_context, &st->clear.raster); + cso_set_vertex_elements(cso, 2, st->util_velems); + cso_set_stream_outputs(cso, 0, NULL, NULL); + cso_set_sample_mask(cso, ~0); + cso_set_min_samples(cso, 1); + cso_set_rasterizer(cso, &st->clear.raster); /* viewport state: viewport matching window dims */ { @@ -285,12 +286,12 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) vp.translate[0] = 0.5f * fb_width; vp.translate[1] = 0.5f * fb_height; vp.translate[2] = 0.5f; - cso_set_viewport(st->cso_context, &vp); + cso_set_viewport(cso, &vp); } set_fragment_shader(st); - cso_set_tessctrl_shader_handle(st->cso_context, NULL); - cso_set_tesseval_shader_handle(st->cso_context, NULL); + cso_set_tessctrl_shader_handle(cso, NULL); + cso_set_tesseval_shader_handle(cso, NULL); if (num_layers > 1) set_vertex_shader_layered(st); @@ -314,21 +315,21 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) } /* Restore pipe state */ - cso_restore_blend(st->cso_context); - cso_restore_stencil_ref(st->cso_context); - cso_restore_depth_stencil_alpha(st->cso_context); - cso_restore_rasterizer(st->cso_context); - cso_restore_sample_mask(st->cso_context); - cso_restore_min_samples(st->cso_context); - cso_restore_viewport(st->cso_context); - cso_restore_fragment_shader(st->cso_context); - cso_restore_vertex_shader(st->cso_context); - cso_restore_tessctrl_shader(st->cso_context); - cso_restore_tesseval_shader(st->cso_context); - cso_restore_geometry_shader(st->cso_context); - cso_restore_vertex_elements(st->cso_context); - cso_restore_aux_vertex_buffer_slot(st->cso_context); - cso_restore_stream_outputs(st->cso_context); + cso_restore_blend(cso); + cso_restore_stencil_ref(cso); + cso_restore_depth_stencil_alpha(cso); + cso_restore_rasterizer(cso); + cso_restore_sample_mask(cso); + cso_restore_min_samples(cso); + cso_restore_viewport(cso); + cso_restore_fragment_shader(cso); + cso_restore_vertex_shader(cso); + cso_restore_tessctrl_shader(cso); + cso_restore_tesseval_shader(cso); + cso_restore_geometry_shader(cso); + cso_restore_vertex_elements(cso); + cso_restore_aux_vertex_buffer_slot(cso); + cso_restore_stream_outputs(cso); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index acaf926f093..192ab063908 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -610,7 +610,7 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, } cso_set_vertex_elements(cso, 3, st->util_velems); - cso_set_stream_outputs(st->cso_context, 0, NULL, NULL); + cso_set_stream_outputs(cso, 0, NULL, NULL); /* Compute Gallium window coords (y=0=top) with pixel zoom. * Recall that these coords are transformed by the current diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index d53126a9441..559347ea4e6 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1297,6 +1297,7 @@ try_pbo_upload_common(struct gl_context *ctx, unsigned image_height) { struct st_context *st = st_context(ctx); + struct cso_context *cso = st->cso_context; struct pipe_context *pipe = st->pipe; unsigned depth = surface->u.tex.last_layer - surface->u.tex.first_layer + 1; unsigned skip_pixels = 0; @@ -1360,9 +1361,8 @@ try_pbo_upload_common(struct gl_context *ctx, if (sampler_view == NULL) return false; - cso_save_fragment_sampler_views(st->cso_context); - cso_set_sampler_views(st->cso_context, PIPE_SHADER_FRAGMENT, 1, - &sampler_view); + cso_save_fragment_sampler_views(cso); + cso_set_sampler_views(cso, PIPE_SHADER_FRAGMENT, 1, &sampler_view); pipe_sampler_view_reference(&sampler_view, NULL); } @@ -1401,15 +1401,14 @@ try_pbo_upload_common(struct gl_context *ctx, velem.src_offset = 0; velem.instance_divisor = 0; - velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(st->cso_context); + velem.vertex_buffer_index = cso_get_aux_vertex_buffer_slot(cso); velem.src_format = PIPE_FORMAT_R32G32_FLOAT; - cso_save_vertex_elements(st->cso_context); - cso_set_vertex_elements(st->cso_context, 1, &velem); + cso_save_vertex_elements(cso); + cso_set_vertex_elements(cso, 1, &velem); - cso_save_aux_vertex_buffer_slot(st->cso_context); - cso_set_vertex_buffers(st->cso_context, velem.vertex_buffer_index, - 1, &vbo); + cso_save_aux_vertex_buffer_slot(cso); + cso_set_vertex_buffers(cso, velem.vertex_buffer_index, 1, &vbo); pipe_resource_reference(&vbo.buffer, NULL); } @@ -1447,8 +1446,8 @@ try_pbo_upload_common(struct gl_context *ctx, } cb.buffer_size = sizeof(constants); - cso_save_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT); - cso_set_constant_buffer(st->cso_context, PIPE_SHADER_FRAGMENT, 0, &cb); + cso_save_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); + cso_set_constant_buffer(cso, PIPE_SHADER_FRAGMENT, 0, &cb); pipe_resource_reference(&cb.buffer, NULL); } @@ -1462,8 +1461,8 @@ try_pbo_upload_common(struct gl_context *ctx, fb.nr_cbufs = 1; pipe_surface_reference(&fb.cbufs[0], surface); - cso_save_framebuffer(st->cso_context); - cso_set_framebuffer(st->cso_context, &fb); + cso_save_framebuffer(cso); + cso_set_framebuffer(cso, &fb); pipe_surface_reference(&fb.cbufs[0], NULL); } @@ -1478,64 +1477,63 @@ try_pbo_upload_common(struct gl_context *ctx, vp.translate[1] = 0.5f * surface->height; vp.translate[2] = 0.0f; - cso_save_viewport(st->cso_context); - cso_set_viewport(st->cso_context, &vp); + cso_save_viewport(cso); + cso_set_viewport(cso, &vp); } /* Blend state */ - cso_save_blend(st->cso_context); - cso_set_blend(st->cso_context, &st->pbo_upload.blend); + cso_save_blend(cso); + cso_set_blend(cso, &st->pbo_upload.blend); /* Rasterizer state */ - cso_save_rasterizer(st->cso_context); - cso_set_rasterizer(st->cso_context, &st->pbo_upload.raster); + cso_save_rasterizer(cso); + cso_set_rasterizer(cso, &st->pbo_upload.raster); /* Set up the shaders */ - cso_save_vertex_shader(st->cso_context); - cso_set_vertex_shader_handle(st->cso_context, st->pbo_upload.vs); + cso_save_vertex_shader(cso); + cso_set_vertex_shader_handle(cso, st->pbo_upload.vs); - cso_save_geometry_shader(st->cso_context); - cso_set_geometry_shader_handle(st->cso_context, - depth != 1 ? st->pbo_upload.gs : NULL); + cso_save_geometry_shader(cso); + cso_set_geometry_shader_handle(cso, depth != 1 ? st->pbo_upload.gs : NULL); - cso_save_tessctrl_shader(st->cso_context); - cso_set_tessctrl_shader_handle(st->cso_context, NULL); + cso_save_tessctrl_shader(cso); + cso_set_tessctrl_shader_handle(cso, NULL); - cso_save_tesseval_shader(st->cso_context); - cso_set_tesseval_shader_handle(st->cso_context, NULL); + cso_save_tesseval_shader(cso); + cso_set_tesseval_shader_handle(cso, NULL); - cso_save_fragment_shader(st->cso_context); - cso_set_fragment_shader_handle(st->cso_context, st->pbo_upload.fs); + cso_save_fragment_shader(cso); + cso_set_fragment_shader_handle(cso, st->pbo_upload.fs); /* Disable stream output */ - cso_save_stream_outputs(st->cso_context); - cso_set_stream_outputs(st->cso_context, 0, NULL, 0); + cso_save_stream_outputs(cso); + cso_set_stream_outputs(cso, 0, NULL, 0); if (depth == 1) { - cso_draw_arrays(st->cso_context, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); + cso_draw_arrays(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4); } else { - cso_draw_arrays_instanced(st->cso_context, PIPE_PRIM_TRIANGLE_STRIP, + cso_draw_arrays_instanced(cso, PIPE_PRIM_TRIANGLE_STRIP, 0, 4, 0, depth); } success = true; - cso_restore_framebuffer(st->cso_context); - cso_restore_viewport(st->cso_context); - cso_restore_blend(st->cso_context); - cso_restore_rasterizer(st->cso_context); - cso_restore_vertex_shader(st->cso_context); - cso_restore_geometry_shader(st->cso_context); - cso_restore_tessctrl_shader(st->cso_context); - cso_restore_tesseval_shader(st->cso_context); - cso_restore_fragment_shader(st->cso_context); - cso_restore_stream_outputs(st->cso_context); - cso_restore_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT); + cso_restore_framebuffer(cso); + cso_restore_viewport(cso); + cso_restore_blend(cso); + cso_restore_rasterizer(cso); + cso_restore_vertex_shader(cso); + cso_restore_geometry_shader(cso); + cso_restore_tessctrl_shader(cso); + cso_restore_tesseval_shader(cso); + cso_restore_fragment_shader(cso); + cso_restore_stream_outputs(cso); + cso_restore_constant_buffer_slot0(cso, PIPE_SHADER_FRAGMENT); fail_constant_upload: - cso_restore_vertex_elements(st->cso_context); - cso_restore_aux_vertex_buffer_slot(st->cso_context); + cso_restore_vertex_elements(cso); + cso_restore_aux_vertex_buffer_slot(cso); fail_vertex_upload: - cso_restore_fragment_sampler_views(st->cso_context); + cso_restore_fragment_sampler_views(cso); return success; } |