diff options
author | Brian Paul <[email protected]> | 2012-03-17 16:30:03 -0600 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-03-20 08:23:32 -0600 |
commit | f4a93e0665881dd58a95abb6525676bd1cc2e6af (patch) | |
tree | b7195582ab9d2e5f9e91a964de36dfb06fb057f4 /src/mesa/state_tracker | |
parent | b219b2c310911286f375d6b9967d5fd39ec1188a (diff) |
mesa: rework texture completeness testing
Instead of gl_texture_object::_Complete there are now two fields:
_BaseComplete and _MipmapComplete. The former indicates whether the base
texture level is valid. The later indicates whether the whole mipmap is
valid.
With sampler objects, a single texture can appear to be both complete and
incomplete at the same time. See the GL_ARB_sampler_objects spec for more
details. To implement this we now check if the texture is complete with
respect to a sampler state.
Another benefit of this is we no longer need to invalidate a texture's
completeness state when we change the minification/magnification filters
with glTexParameter().
Reviewed-by: José Fonseca <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index ea59ccf255c..f9c190a68ad 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1243,7 +1243,7 @@ st_finalize_texture(struct gl_context *ctx, enum pipe_format firstImageFormat; GLuint ptWidth, ptHeight, ptDepth, ptLayers; - if (stObj->base._Complete) { + if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) { /* The texture is complete and we know exactly how many mipmap levels * are present/needed. This is conditional because we may be called * from the st_generate_mipmap() function when the texture object is |