diff options
author | Marek Olšák <[email protected]> | 2017-06-05 01:22:45 +0200 |
---|---|---|
committer | Marek Olšák <[email protected]> | 2017-06-07 18:46:21 +0200 |
commit | e003e3c4c058e69e3dcaee3d31493b27ffc0052c (patch) | |
tree | b97ceee6eeec167bb94f24149fbf8a53cae243d0 /src/mesa/state_tracker | |
parent | f34abf77e90355739038d0bab0d80b54eb4e5246 (diff) |
st/mesa: don't keep framebuffer state in st_context
Reviewed-by: Samuel Pitoiset <[email protected]>
Reviewed-by: Nicolai Hähnle <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_atom_framebuffer.c | 65 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_list.h | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_msaa.c | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_bitmap.c | 12 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 6 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 5 |
7 files changed, 48 insertions, 51 deletions
diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c index 9b15c88d847..acbe9809034 100644 --- a/src/mesa/state_tracker/st_atom_framebuffer.c +++ b/src/mesa/state_tracker/st_atom_framebuffer.c @@ -43,6 +43,7 @@ #include "util/u_math.h" #include "util/u_inlines.h" #include "util/u_format.h" +#include "util/u_framebuffer.h" #include "main/framebuffer.h" @@ -107,7 +108,7 @@ framebuffer_quantize_num_samples(struct st_context *st, unsigned num_samples) void st_update_framebuffer_state( struct st_context *st ) { - struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; + struct pipe_framebuffer_state framebuffer; struct gl_framebuffer *fb = st->ctx->DrawBuffer; struct st_renderbuffer *strb; GLuint i; @@ -128,19 +129,18 @@ st_update_framebuffer_state( struct st_context *st ) fb->DefaultGeometry._NumSamples = framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples); - framebuffer->width = _mesa_geometric_width(fb); - framebuffer->height = _mesa_geometric_height(fb); - framebuffer->samples = _mesa_geometric_samples(fb); - framebuffer->layers = _mesa_geometric_layers(fb); + framebuffer.width = _mesa_geometric_width(fb); + framebuffer.height = _mesa_geometric_height(fb); + framebuffer.samples = _mesa_geometric_samples(fb); + framebuffer.layers = _mesa_geometric_layers(fb); /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state * to determine which surfaces to draw to */ - framebuffer->nr_cbufs = fb->_NumColorDrawBuffers; + framebuffer.nr_cbufs = fb->_NumColorDrawBuffers; for (i = 0; i < fb->_NumColorDrawBuffers; i++) { - pipe_surface_reference(&framebuffer->cbufs[i], NULL); - + framebuffer.cbufs[i] = NULL; strb = st_renderbuffer(fb->_ColorDrawBuffers[i]); if (strb) { @@ -151,21 +151,21 @@ st_update_framebuffer_state( struct st_context *st ) } if (strb->surface) { - pipe_surface_reference(&framebuffer->cbufs[i], strb->surface); - update_framebuffer_size(framebuffer, strb->surface); + framebuffer.cbufs[i] = strb->surface; + update_framebuffer_size(&framebuffer, strb->surface); } strb->defined = GL_TRUE; /* we'll be drawing something */ } } - for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&framebuffer->cbufs[i], NULL); + for (i = framebuffer.nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) { + framebuffer.cbufs[i] = NULL; } /* Remove trailing GL_NONE draw buffers. */ - while (framebuffer->nr_cbufs && - !framebuffer->cbufs[framebuffer->nr_cbufs-1]) { - framebuffer->nr_cbufs--; + while (framebuffer.nr_cbufs && + !framebuffer.cbufs[framebuffer.nr_cbufs-1]) { + framebuffer.nr_cbufs--; } /* @@ -177,8 +177,8 @@ st_update_framebuffer_state( struct st_context *st ) /* rendering to a GL texture, may have to update surface */ st_update_renderbuffer_surface(st, strb); } - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - update_framebuffer_size(framebuffer, strb->surface); + framebuffer.zsbuf = strb->surface; + update_framebuffer_size(&framebuffer, strb->surface); } else { strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer); @@ -187,28 +187,33 @@ st_update_framebuffer_state( struct st_context *st ) /* rendering to a GL texture, may have to update surface */ st_update_renderbuffer_surface(st, strb); } - pipe_surface_reference(&framebuffer->zsbuf, strb->surface); - update_framebuffer_size(framebuffer, strb->surface); + framebuffer.zsbuf = strb->surface; + update_framebuffer_size(&framebuffer, strb->surface); } else - pipe_surface_reference(&framebuffer->zsbuf, NULL); + framebuffer.zsbuf = NULL; } #ifdef DEBUG /* Make sure the resource binding flags were set properly */ - for (i = 0; i < framebuffer->nr_cbufs; i++) { - assert(!framebuffer->cbufs[i] || - framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); + for (i = 0; i < framebuffer.nr_cbufs; i++) { + assert(!framebuffer.cbufs[i] || + framebuffer.cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET); } - if (framebuffer->zsbuf) { - assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); + if (framebuffer.zsbuf) { + assert(framebuffer.zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL); } #endif - if (framebuffer->width == USHRT_MAX) - framebuffer->width = 0; - if (framebuffer->height == USHRT_MAX) - framebuffer->height = 0; + if (framebuffer.width == USHRT_MAX) + framebuffer.width = 0; + if (framebuffer.height == USHRT_MAX) + framebuffer.height = 0; + + cso_set_framebuffer(st->cso_context, &framebuffer); - cso_set_framebuffer(st->cso_context, framebuffer); + st->state.fb_width = framebuffer.width; + st->state.fb_height = framebuffer.height; + st->state.fb_num_samples = util_framebuffer_get_num_samples(&framebuffer); + st->state.fb_num_layers = util_framebuffer_get_num_layers(&framebuffer); } diff --git a/src/mesa/state_tracker/st_atom_list.h b/src/mesa/state_tracker/st_atom_list.h index ca997af1249..614ee9006e8 100644 --- a/src/mesa/state_tracker/st_atom_list.h +++ b/src/mesa/state_tracker/st_atom_list.h @@ -35,7 +35,7 @@ ST_STATE(ST_NEW_GS_IMAGES, st_bind_gs_images) ST_STATE(ST_NEW_FS_IMAGES, st_bind_fs_images) ST_STATE(ST_NEW_FB_STATE, st_update_framebuffer_state) /* depends on update_*_texture and bind_*_images */ -ST_STATE(ST_NEW_SAMPLE_MASK, st_update_sample_mask) +ST_STATE(ST_NEW_SAMPLE_MASK, st_update_sample_mask) /* depends on update_framebuffer_state */ ST_STATE(ST_NEW_SAMPLE_SHADING, st_update_sample_shading) ST_STATE(ST_NEW_VS_CONSTANTS, st_update_vs_constants) diff --git a/src/mesa/state_tracker/st_atom_msaa.c b/src/mesa/state_tracker/st_atom_msaa.c index c591faddd8b..dd065177ecc 100644 --- a/src/mesa/state_tracker/st_atom_msaa.c +++ b/src/mesa/state_tracker/st_atom_msaa.c @@ -33,7 +33,6 @@ #include "st_program.h" #include "cso_cache/cso_context.h" -#include "util/u_framebuffer.h" /* Update the sample mask for MSAA. @@ -41,9 +40,7 @@ void st_update_sample_mask( struct st_context *st ) { unsigned sample_mask = 0xffffffff; - struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer; - /* dependency here on bound surface (or rather, sample count) is worrying */ - unsigned sample_count = util_framebuffer_get_num_samples(framebuffer); + unsigned sample_count = st->state.fb_num_samples; if (st->ctx->Multisample.Enabled && sample_count > 1) { /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */ diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c index ef3f64bc763..7ba6d825c12 100644 --- a/src/mesa/state_tracker/st_cb_bitmap.c +++ b/src/mesa/state_tracker/st_cb_bitmap.c @@ -249,8 +249,8 @@ setup_render_state(struct gl_context *ctx, } /* viewport state: viewport matching window dims */ - cso_set_viewport_dims(cso, st->state.framebuffer.width, - st->state.framebuffer.height, + cso_set_viewport_dims(cso, st->state.fb_width, + st->state.fb_height, st->state.fb_orientation == Y_0_TOP); cso_set_vertex_elements(cso, 3, st->util_velems); @@ -283,8 +283,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z, { struct st_context *st = st_context(ctx); struct pipe_context *pipe = st->pipe; - const float fb_width = (float) st->state.framebuffer.width; - const float fb_height = (float) st->state.framebuffer.height; + const float fb_width = (float) st->state.fb_width; + const float fb_height = (float) st->state.fb_height; const float x0 = (float) x; const float x1 = (float) (x + width); const float y0 = (float) y; @@ -666,8 +666,8 @@ st_DrawAtlasBitmaps(struct gl_context *ctx, /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */ const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f; const float *color = ctx->Current.RasterColor; - const float clip_x_scale = 2.0f / st->state.framebuffer.width; - const float clip_y_scale = 2.0f / st->state.framebuffer.height; + const float clip_x_scale = 2.0f / st->state.fb_width; + const float clip_y_scale = 2.0f / st->state.fb_height; const unsigned num_verts = count * 4; const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex); struct st_util_vertex *verts; diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index f507775da20..175e2e8a32c 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -53,7 +53,6 @@ #include "pipe/p_state.h" #include "pipe/p_defines.h" #include "util/u_format.h" -#include "util/u_framebuffer.h" #include "util/u_inlines.h" #include "util/u_simple_shaders.h" @@ -184,8 +183,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers) const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f; const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f; const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f; - unsigned num_layers = - util_framebuffer_get_num_layers(&st->state.framebuffer); + unsigned num_layers = st->state.fb_num_layers; /* printf("%s %s%s%s %f,%f %f,%f\n", __func__, diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 1a1d46c74ff..ba08e98b87d 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -580,7 +580,6 @@ destroy_tex_sampler_cb(GLuint id, void *data, void *userData) void st_destroy_context( struct st_context *st ) { struct gl_context *ctx = st->ctx; - GLuint i; /* This must be called first so that glthread has a chance to finish */ _mesa_glthread_destroy(ctx); @@ -594,11 +593,6 @@ void st_destroy_context( struct st_context *st ) st_reference_prog(st, &st->tep, NULL); st_reference_compprog(st, &st->cp, NULL); - /* release framebuffer surfaces */ - for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) { - pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL); - } - pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL); pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL); pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index 520cd8d4623..631c3aee0ac 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -139,7 +139,10 @@ struct st_context void *ptr; unsigned size; } constants[PIPE_SHADER_TYPES]; - struct pipe_framebuffer_state framebuffer; + unsigned fb_width; + unsigned fb_height; + unsigned fb_num_samples; + unsigned fb_num_layers; struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS]; struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS]; struct { |