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authorTimothy Arceri <[email protected]>2018-08-29 15:48:47 +1000
committerTimothy Arceri <[email protected]>2018-08-30 09:54:40 +1000
commit9c47c39687a320bedcc0d674ab963c38390ab5c5 (patch)
tree25a9f7317b95a4be7869f04c55fcd275c7973aeb /src/mesa/state_tracker
parent9ce7d79cdc503ffddfa11609ffb91e297953c2ce (diff)
st/mesa, gallium: add a workaround for No Mans Sky
The spec seems clear this is not allowed but the Nvidia binary forces apps to add layout qualifiers so this works around the issue for No Mans Sky until the CTS can be sorted out. Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_extensions.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 8483f7a2a72..29a32513085 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -1255,6 +1255,9 @@ void st_init_extensions(struct pipe_screen *screen,
if (options->allow_glsl_relaxed_es)
consts->AllowGLSLRelaxedES = GL_TRUE;
+ if (options->allow_glsl_layout_qualifier_on_function_parameters)
+ consts->AllowLayoutQualifiersOnFunctionParameters = GL_TRUE;
+
consts->MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);