diff options
author | Timothy Arceri <[email protected]> | 2016-03-27 14:51:02 +1100 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-03-29 09:59:03 +1100 |
commit | 86d87d10474d1c5c5683acb28d4491e877432a90 (patch) | |
tree | 5d4913ce3093820f6a3689a1315bfb720c3f966c /src/mesa/state_tracker | |
parent | b8b3af2932039c6105d61f6922157a250ed8b79a (diff) |
mesa: remove initialized field from uniform storage
The only place this was used was in a gallium debug function that
had to be manually enabled.
Reviewed-by: Edward O'Callaghan <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_draw.c | 37 |
1 files changed, 0 insertions, 37 deletions
diff --git a/src/mesa/state_tracker/st_draw.c b/src/mesa/state_tracker/st_draw.c index fdd59a383a9..3db5749725e 100644 --- a/src/mesa/state_tracker/st_draw.c +++ b/src/mesa/state_tracker/st_draw.c @@ -127,35 +127,6 @@ setup_index_buffer(struct st_context *st, /** - * Prior to drawing, check that any uniforms referenced by the - * current shader have been set. If a uniform has not been set, - * issue a warning. - */ -static void -check_uniforms(struct gl_context *ctx) -{ - struct gl_shader_program **shProg = ctx->_Shader->CurrentProgram; - unsigned j; - - for (j = 0; j < 3; j++) { - unsigned i; - - if (shProg[j] == NULL || !shProg[j]->LinkStatus) - continue; - - for (i = 0; i < shProg[j]->NumUniformStorage; i++) { - const struct gl_uniform_storage *u = &shProg[j]->UniformStorage[i]; - if (!u->initialized) { - _mesa_warning(ctx, - "Using shader with uninitialized uniform: %s", - u->name); - } - } - } -} - - -/** * Translate OpenGL primtive type (GL_POINTS, GL_TRIANGLE_STRIP, etc) to * the corresponding Gallium type. */ @@ -203,14 +174,6 @@ st_draw_vbo(struct gl_context *ctx, /* Validate state. */ if (st->dirty.st || st->dirty.mesa || ctx->NewDriverState) { st_validate_state(st, ST_PIPELINE_RENDER); - -#if 0 - if (MESA_VERBOSE & VERBOSE_GLSL) { - check_uniforms(ctx); - } -#else - (void) check_uniforms; -#endif } if (st->vertex_array_out_of_memory) { |