summaryrefslogtreecommitdiffstats
path: root/src/mesa/state_tracker
diff options
context:
space:
mode:
authorFrancisco Jerez <[email protected]>2018-02-14 11:53:49 -0800
committerFrancisco Jerez <[email protected]>2018-02-24 15:28:36 -0800
commit537bb1da98c34eafbed714d468c56fc0af543e49 (patch)
treee2b9eb2585c75d156f7c27da116b21143fc5e71d /src/mesa/state_tracker
parentef9e3f63ca369e3549b4f17b39934dc4b3cbbb05 (diff)
glsl: Specify framebuffer fetch coherency mode in lower_blend_equation_advanced().
This requires passing an extra argument to the lowering pass because the KHR_blend_equation_advanced specification doesn't seem to define any mechanism for the implementation to determine at compile-time whether coherent blending can ever be used (not even an "#extension KHR_blend_equation_advanced_coherent" directive seems to be required in the shader source AFAICT). In the long run we'll probably want to do state-dependent recompiles based on the value of ctx->Color.BlendCoherent, but right now there would be no benefit from that because the only driver that supports coherent framebuffer fetch is i965 on SKL+ hardware, which are unable to support the non-coherent path for the moment because of texture layout issues, so framebuffer fetch coherency is always enabled for them. Reviewed-by: Plamena Manolova <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 7fef93949e8..ccf4dabcc9f 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -7056,7 +7056,8 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
do_mat_op_to_vec(ir);
if (stage == MESA_SHADER_FRAGMENT)
- lower_blend_equation_advanced(shader);
+ lower_blend_equation_advanced(
+ shader, ctx->Extensions.KHR_blend_equation_advanced_coherent);
lower_instructions(ir,
MOD_TO_FLOOR |