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authorJosé Fonseca <[email protected]>2008-05-31 18:14:09 +0900
committerJosé Fonseca <[email protected]>2008-05-31 18:55:40 +0900
commit53174afeeb68a79e471185cb463c13ff90af698f (patch)
tree9e48b55cda10c585d7a7a5a2423df9c212dfede7 /src/mesa/state_tracker
parent45b2c23d7a2f1bd723d0719b13470125de09c243 (diff)
mesa: Apply MSVC portability fixes from Alan Hourihane.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_pixeltransfer.c2
-rw-r--r--src/mesa/state_tracker/st_atom_scissor.c8
-rw-r--r--src/mesa/state_tracker/st_atom_viewport.c12
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c38
4 files changed, 30 insertions, 30 deletions
diff --git a/src/mesa/state_tracker/st_atom_pixeltransfer.c b/src/mesa/state_tracker/st_atom_pixeltransfer.c
index e500ac8684d..e4de875e8c9 100644
--- a/src/mesa/state_tracker/st_atom_pixeltransfer.c
+++ b/src/mesa/state_tracker/st_atom_pixeltransfer.c
@@ -77,7 +77,7 @@ is_identity(const GLfloat m[16])
GLuint i;
for (i = 0; i < 16; i++) {
const int row = i % 4, col = i / 4;
- const float val = (row == col);
+ const float val = (GLfloat)(row == col);
if (m[i] != val)
return GL_FALSE;
}
diff --git a/src/mesa/state_tracker/st_atom_scissor.c b/src/mesa/state_tracker/st_atom_scissor.c
index f5db4924037..3fd59e1945c 100644
--- a/src/mesa/state_tracker/st_atom_scissor.c
+++ b/src/mesa/state_tracker/st_atom_scissor.c
@@ -52,14 +52,14 @@ update_scissor( struct st_context *st )
scissor.maxy = fb->Height;
if (st->ctx->Scissor.Enabled) {
- if (st->ctx->Scissor.X > scissor.minx)
+ if ((GLuint)st->ctx->Scissor.X > scissor.minx)
scissor.minx = st->ctx->Scissor.X;
- if (st->ctx->Scissor.Y > scissor.miny)
+ if ((GLuint)st->ctx->Scissor.Y > scissor.miny)
scissor.miny = st->ctx->Scissor.Y;
- if (st->ctx->Scissor.X + st->ctx->Scissor.Width < scissor.maxx)
+ if ((GLuint)st->ctx->Scissor.X + st->ctx->Scissor.Width < scissor.maxx)
scissor.maxx = st->ctx->Scissor.X + st->ctx->Scissor.Width;
- if (st->ctx->Scissor.Y + st->ctx->Scissor.Height < scissor.maxy)
+ if ((GLuint)st->ctx->Scissor.Y + st->ctx->Scissor.Height < scissor.maxy)
scissor.maxy = st->ctx->Scissor.Y + st->ctx->Scissor.Height;
/* check for null space */
diff --git a/src/mesa/state_tracker/st_atom_viewport.c b/src/mesa/state_tracker/st_atom_viewport.c
index 4b51521470b..b105909e96b 100644
--- a/src/mesa/state_tracker/st_atom_viewport.c
+++ b/src/mesa/state_tracker/st_atom_viewport.c
@@ -49,7 +49,7 @@ update_viewport( struct st_context *st )
*/
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
yScale = -1;
- yBias = ctx->DrawBuffer->Height ;
+ yBias = (GLfloat)ctx->DrawBuffer->Height;
}
else {
yScale = 1.0;
@@ -59,12 +59,12 @@ update_viewport( struct st_context *st )
/* _NEW_VIEWPORT
*/
{
- GLfloat x = ctx->Viewport.X;
- GLfloat y = ctx->Viewport.Y;
+ GLfloat x = (GLfloat)ctx->Viewport.X;
+ GLfloat y = (GLfloat)ctx->Viewport.Y;
GLfloat z = ctx->Viewport.Near;
- GLfloat half_width = ctx->Viewport.Width / 2.0;
- GLfloat half_height = ctx->Viewport.Height / 2.0;
- GLfloat half_depth = (ctx->Viewport.Far - ctx->Viewport.Near) / 2.0;
+ GLfloat half_width = (GLfloat)ctx->Viewport.Width / 2.0;
+ GLfloat half_height = (GLfloat)ctx->Viewport.Height / 2.0;
+ GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) / 2.0;
st->state.viewport.scale[0] = half_width;
st->state.viewport.scale[1] = half_height * yScale;
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 593938f8cf5..9763eebe543 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -360,18 +360,18 @@ setup_bitmap_vertex_data(struct st_context *st,
{
struct pipe_context *pipe = st->pipe;
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
- const GLfloat fb_width = fb->Width;
- const GLfloat fb_height = fb->Height;
- const GLfloat x0 = x;
- const GLfloat x1 = x + width;
- const GLfloat y0 = y;
- const GLfloat y1 = y + height;
- const GLfloat sLeft = 0.0F, sRight = 1.0F;
- const GLfloat tTop = 0.0, tBot = 1.0 - tTop;
- const GLfloat clip_x0 = x0 / fb_width * 2.0 - 1.0;
- const GLfloat clip_y0 = y0 / fb_height * 2.0 - 1.0;
- const GLfloat clip_x1 = x1 / fb_width * 2.0 - 1.0;
- const GLfloat clip_y1 = y1 / fb_height * 2.0 - 1.0;
+ const GLfloat fb_width = (GLfloat)fb->Width;
+ const GLfloat fb_height = (GLfloat)fb->Height;
+ const GLfloat x0 = (GLfloat)x;
+ const GLfloat x1 = (GLfloat)(x + width);
+ const GLfloat y0 = (GLfloat)y;
+ const GLfloat y1 = (GLfloat)(y + height);
+ const GLfloat sLeft = (GLfloat)0.0, sRight = (GLfloat)1.0;
+ const GLfloat tTop = (GLfloat)0.0, tBot = (GLfloat)1.0 - tTop;
+ const GLfloat clip_x0 = (GLfloat)(x0 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
+ const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
+ const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
GLuint i;
void *buf;
@@ -444,8 +444,8 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
* it up into chunks.
*/
maxSize = 1 << (pipe->screen->get_param(pipe->screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
- assert(width <= maxSize);
- assert(height <= maxSize);
+ assert(width <= (GLsizei)maxSize);
+ assert(height <= (GLsizei)maxSize);
cso_save_rasterizer(cso);
cso_save_samplers(cso);
@@ -488,15 +488,15 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
{
const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
- const float width = fb->Width;
- const float height = fb->Height;
+ const GLfloat width = (GLfloat)fb->Width;
+ const GLfloat height = (GLfloat)fb->Height;
struct pipe_viewport_state vp;
vp.scale[0] = 0.5 * width;
- vp.scale[1] = height * (invert ? -0.5 : 0.5);
+ vp.scale[1] = (GLfloat)(height * (invert ? -0.5 : 0.5));
vp.scale[2] = 1.0;
vp.scale[3] = 1.0;
- vp.translate[0] = 0.5 * width;
- vp.translate[1] = 0.5 * height;
+ vp.translate[0] = (GLfloat)(0.5 * width);
+ vp.translate[1] = (GLfloat)(0.5 * height);
vp.translate[2] = 0.0;
vp.translate[3] = 0.0;
cso_set_viewport(cso, &vp);