diff options
author | Jason Ekstrand <[email protected]> | 2017-10-11 09:44:33 -0700 |
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committer | Jason Ekstrand <[email protected]> | 2017-10-12 21:47:06 -0700 |
commit | 49bb9f785af8349f3245bc223cb7e0e40b9fa243 (patch) | |
tree | c4d2ef614b9de4a62d480d0493a1cd857e15ff4e /src/mesa/state_tracker | |
parent | 0e3bd56c6ea783dbc93fce71cec98ab859782a81 (diff) |
compiler/blob: Switch to init/finish instead of create/destroy
There's no reason why that tiny bit of memory needs to be on the heap.
We always put blob_reader on the stack, so why not do the same with the
writable blob.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Jordan Justen <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_shader_cache.c | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/src/mesa/state_tracker/st_shader_cache.c b/src/mesa/state_tracker/st_shader_cache.c index 2c38f27ffd2..2e9b7cc6708 100644 --- a/src/mesa/state_tracker/st_shader_cache.c +++ b/src/mesa/state_tracker/st_shader_cache.c @@ -69,21 +69,22 @@ st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog, return; unsigned char *sha1; - struct blob *blob = blob_create(); + struct blob blob; + blob_init(&blob); switch (prog->info.stage) { case MESA_SHADER_VERTEX: { struct st_vertex_program *stvp = (struct st_vertex_program *) prog; sha1 = stvp->sha1; - blob_write_uint32(blob, stvp->num_inputs); - blob_write_bytes(blob, stvp->index_to_input, + blob_write_uint32(&blob, stvp->num_inputs); + blob_write_bytes(&blob, stvp->index_to_input, sizeof(stvp->index_to_input)); - blob_write_bytes(blob, stvp->result_to_output, + blob_write_bytes(&blob, stvp->result_to_output, sizeof(stvp->result_to_output)); - write_stream_out_to_cache(blob, &stvp->tgsi); - write_tgsi_to_cache(blob, &stvp->tgsi, st, sha1, num_tokens); + write_stream_out_to_cache(&blob, &stvp->tgsi); + write_tgsi_to_cache(&blob, &stvp->tgsi, st, sha1, num_tokens); break; } case MESA_SHADER_TESS_CTRL: @@ -92,22 +93,22 @@ st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog, struct st_common_program *p = st_common_program(prog); sha1 = p->sha1; - write_stream_out_to_cache(blob, out_state); - write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens); + write_stream_out_to_cache(&blob, out_state); + write_tgsi_to_cache(&blob, out_state, st, sha1, num_tokens); break; } case MESA_SHADER_FRAGMENT: { struct st_fragment_program *stfp = (struct st_fragment_program *) prog; sha1 = stfp->sha1; - write_tgsi_to_cache(blob, &stfp->tgsi, st, sha1, num_tokens); + write_tgsi_to_cache(&blob, &stfp->tgsi, st, sha1, num_tokens); break; } case MESA_SHADER_COMPUTE: { struct st_compute_program *stcp = (struct st_compute_program *) prog; sha1 = stcp->sha1; - write_tgsi_to_cache(blob, out_state, st, sha1, num_tokens); + write_tgsi_to_cache(&blob, out_state, st, sha1, num_tokens); break; } default: @@ -121,7 +122,7 @@ st_store_tgsi_in_disk_cache(struct st_context *st, struct gl_program *prog, _mesa_shader_stage_to_string(prog->info.stage), sha1_buf); } - blob_destroy(blob); + blob_finish(&blob); } static void |