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authorTimothy Arceri <[email protected]>2016-11-04 20:02:21 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:40 +1100
commita1da57c19c27505b9eab4792355f2f1b5c774a0a (patch)
treeacb5353c05fee5e416c4b2bdd993975818af7687 /src/mesa/state_tracker
parent3d2485f011c4f1c7de35871ca359a84415bfcc06 (diff)
st/mesa/glsl/i965: move ImageUnits and ImageAccess fields to gl_program
Having it here rather than in gl_linked_shader allows us to simplify the code. Also it is error prone to depend on the gl_linked_shader for programs in current use because a failed linking attempt will free infomation about the current program. In i965 we could be trying to recompile a shader variant but may have lost some required fields. We drop the memset on ImageUnits because gl_program is already created using rzalloc(). Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_image.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_image.c b/src/mesa/state_tracker/st_atom_image.c
index a7b7371bfee..b30006a143c 100644
--- a/src/mesa/state_tracker/st_atom_image.c
+++ b/src/mesa/state_tracker/st_atom_image.c
@@ -58,7 +58,8 @@ st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
c = &st->ctx->Const.Program[shader->Stage];
for (i = 0; i < shader->NumImages; i++) {
- struct gl_image_unit *u = &st->ctx->ImageUnits[shader->ImageUnits[i]];
+ struct gl_image_unit *u =
+ &st->ctx->ImageUnits[shader->Program->sh.ImageUnits[i]];
struct st_texture_object *stObj = st_texture_object(u->TexObj);
struct pipe_image_view *img = &images[i];