diff options
author | Nicolai Hähnle <[email protected]> | 2016-02-03 18:00:47 +0100 |
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committer | Nicolai Hähnle <[email protected]> | 2016-02-05 09:21:48 -0500 |
commit | a01e44adcc100a03d5aae0e4d668bf3ae462fc1b (patch) | |
tree | 992d59a72ea5aca9f9101da9adc9a55ec3f9aebf /src/mesa/state_tracker | |
parent | b27c79bd815c77a16e63d37631bd02d7df6f4f3c (diff) |
st/mesa: bail out of try_pbo_upload_common when vertex upload fails
At the same time, fix a memory leak noticed by Ilia Mirkin.
Reviewed-by: Alex Deucher <[email protected]>
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index 7429711df21..84dfc703215 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -1298,6 +1298,7 @@ try_pbo_upload_common(struct gl_context *ctx, struct pipe_context *pipe = st->pipe; unsigned depth = surface->u.tex.last_layer - surface->u.tex.first_layer + 1; unsigned skip_pixels = 0; + bool success = false; /* Check alignment. */ { @@ -1382,6 +1383,8 @@ try_pbo_upload_common(struct gl_context *ctx, u_upload_alloc(st->uploader, 0, 8 * sizeof(float), 4, &vbo.buffer_offset, &vbo.buffer, (void **) &verts); + if (!verts) + goto fail_vertex_upload; verts[0] = x0; verts[1] = y0; @@ -1405,6 +1408,8 @@ try_pbo_upload_common(struct gl_context *ctx, cso_save_aux_vertex_buffer_slot(st->cso_context); cso_set_vertex_buffers(st->cso_context, velem.vertex_buffer_index, 1, &vbo); + + pipe_resource_reference(&vbo.buffer, NULL); } /* Upload constants */ @@ -1506,6 +1511,8 @@ try_pbo_upload_common(struct gl_context *ctx, 0, 4, 0, depth); } + success = true; + cso_restore_framebuffer(st->cso_context); cso_restore_viewport(st->cso_context); cso_restore_blend(st->cso_context); @@ -1519,9 +1526,10 @@ try_pbo_upload_common(struct gl_context *ctx, cso_restore_constant_buffer_slot0(st->cso_context, PIPE_SHADER_FRAGMENT); cso_restore_vertex_elements(st->cso_context); cso_restore_aux_vertex_buffer_slot(st->cso_context); +fail_vertex_upload: cso_restore_fragment_sampler_views(st->cso_context); - return true; + return success; } static bool |