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authorKristian Høgsberg Kristensen <[email protected]>2015-11-04 14:55:32 -0800
committerKristian Høgsberg Kristensen <[email protected]>2015-11-10 12:02:46 -0800
commit60dd5287ff8dbbbe0dbe76bdff6d13c7a5ea9ef0 (patch)
tree619e689c9bd104ac3ab806d7e92ca39d4dd61c6d /src/mesa/state_tracker
parentf0e95c2500fdb720d4102976f17361c294e1f3a3 (diff)
glsl: Lower UBO and SSBO access in glsl linker
All GLSL IR consumers run this lowering pass so we can move it to the linker. This moves the pass up quite a bit, but that's the point: it needs to run before we throw away information about per-component vector access. Reviewed-by: Iago Toral Quiroga <[email protected]> Reviewed-by: Jordan Justen <[email protected]> Signed-off-by: Kristian Høgsberg Kristensen <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_extensions.c1
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp1
2 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index bd7cbccc20c..bbb9027f4d7 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -254,6 +254,7 @@ void st_init_limits(struct pipe_screen *screen,
PIPE_SHADER_CAP_MAX_UNROLL_ITERATIONS_HINT);
options->LowerClipDistance = true;
+ options->LowerBufferInterfaceBlocks = true;
}
c->LowerTessLevel = true;
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index ca00930e261..9ee6f8f89be 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -5822,7 +5822,6 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
(!ctx->Const.NativeIntegers ? INT_DIV_TO_MUL_RCP : 0) |
(options->EmitNoSat ? SAT_TO_CLAMP : 0));
- lower_ubo_reference(prog->_LinkedShaders[i]);
do_vec_index_to_cond_assign(ir);
lower_vector_insert(ir, true);
lower_quadop_vector(ir, false);