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authorMarek Olšák <[email protected]>2014-07-08 20:24:55 +0200
committerMarek Olšák <[email protected]>2014-07-18 01:58:58 +0200
commit3a86ca54dfcd8a6cff8eaa1dbdaa76ced1073a56 (patch)
treeb82d5b440868a914283ac672f4d119dd693f6c13 /src/mesa/state_tracker
parentb0ff18bd3441ce7f28354686934440a92826eaf8 (diff)
st/mesa,gallium: add a workaround for Unigine Heaven 4.0 and Valley 1.0
Most (all?) Unigine shaders fail to compile without this if sample shading is advertised. This is, of course, Unigine developers' fault. Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_extensions.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 4207cb64a3a..aa59fbfa986 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -772,6 +772,9 @@ void st_init_extensions(struct st_context *st)
if (st->options.disable_glsl_line_continuations)
ctx->Const.DisableGLSLLineContinuations = 1;
+ if (st->options.allow_glsl_extension_directive_midshader)
+ ctx->Const.AllowGLSLExtensionDirectiveMidShader = GL_TRUE;
+
ctx->Const.MinMapBufferAlignment =
screen->get_param(screen, PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT);