diff options
author | Michel Dänzer <[email protected]> | 2007-12-07 12:30:35 +0100 |
---|---|---|
committer | Michel Dänzer <[email protected]> | 2007-12-07 12:30:35 +0100 |
commit | b859cdf6f191b4d8b56537c8dc30082a7e2d94b3 (patch) | |
tree | 4bd3149cc81a2fb6434282a70b34361f94710cfd /src/mesa/state_tracker | |
parent | 987d59bb83e9e08192563e5f1b52949c5511053c (diff) |
Eliminate struct pipe_region.
Directly use struct pipe_buffer_handle for storage and struct pipe_surface for
(un)mapping.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_accum.c | 33 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_drawpixels.c | 48 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_fbo.c | 28 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_readpixels.c | 13 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 30 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 2 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.c | 9 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_texture.h | 3 |
9 files changed, 82 insertions, 89 deletions
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c index 7a245b0ed6d..c8d9cba12f3 100644 --- a/src/mesa/state_tracker/st_cb_accum.c +++ b/src/mesa/state_tracker/st_cb_accum.c @@ -42,6 +42,7 @@ #include "st_format.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "pipe/p_inlines.h" /** @@ -68,7 +69,7 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) GLfloat *accBuf; GLint i; - (void) pipe->region_map(pipe, acc_ps->region); + (void) pipe_surface_map(acc_ps); accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); @@ -83,7 +84,7 @@ st_clear_accum_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) free(accBuf); - pipe->region_unmap(pipe, acc_ps->region); + pipe_surface_unmap(acc_ps); } @@ -99,7 +100,7 @@ accum_mad(struct pipe_context *pipe, GLfloat scale, GLfloat bias, accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - (void) pipe->region_map(pipe, acc_ps->region); + (void) pipe_surface_map(acc_ps); pipe->get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); @@ -111,7 +112,7 @@ accum_mad(struct pipe_context *pipe, GLfloat scale, GLfloat bias, free(accBuf); - pipe->region_unmap(pipe, acc_ps->region); + pipe_surface_unmap(acc_ps); } @@ -128,8 +129,8 @@ accum_accum(struct pipe_context *pipe, GLfloat value, colorBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); accBuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - colorMap = pipe->region_map(pipe, color_ps->region); - accMap = pipe->region_map(pipe, acc_ps->region); + colorMap = pipe_surface_map(color_ps); + accMap = pipe_surface_map(acc_ps); pipe->get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, colorBuf); pipe->get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, accBuf); @@ -143,8 +144,8 @@ accum_accum(struct pipe_context *pipe, GLfloat value, free(colorBuf); free(accBuf); - pipe->region_unmap(pipe, color_ps->region); - pipe->region_unmap(pipe, acc_ps->region); + pipe_surface_unmap(color_ps); + pipe_surface_unmap(acc_ps); } @@ -159,8 +160,8 @@ accum_load(struct pipe_context *pipe, GLfloat value, buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - (void) pipe->region_map(pipe, color_ps->region); - (void) pipe->region_map(pipe, acc_ps->region); + (void) pipe_surface_map(color_ps); + (void) pipe_surface_map(acc_ps); pipe->get_tile_rgba(pipe, color_ps, xpos, ypos, width, height, buf); @@ -172,8 +173,8 @@ accum_load(struct pipe_context *pipe, GLfloat value, free(buf); - pipe->region_unmap(pipe, color_ps->region); - pipe->region_unmap(pipe, acc_ps->region); + pipe_surface_unmap(color_ps); + pipe_surface_unmap(acc_ps); } @@ -190,8 +191,8 @@ accum_return(GLcontext *ctx, GLfloat value, abuf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - (void) pipe->region_map(pipe, color_ps->region); - (void) pipe->region_map(pipe, acc_ps->region); + (void) pipe_surface_map(color_ps); + (void) pipe_surface_map(acc_ps); pipe->get_tile_rgba(pipe, acc_ps, xpos, ypos, width, height, abuf); @@ -218,8 +219,8 @@ accum_return(GLcontext *ctx, GLfloat value, if (cbuf) free(cbuf); - pipe->region_unmap(pipe, color_ps->region); - pipe->region_unmap(pipe, acc_ps->region); + pipe_surface_unmap(color_ps); + pipe_surface_unmap(acc_ps); } diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c index c28ad15b294..a61daffb20a 100644 --- a/src/mesa/state_tracker/st_cb_drawpixels.c +++ b/src/mesa/state_tracker/st_cb_drawpixels.c @@ -492,11 +492,10 @@ make_texture(struct st_context *st, surface = pipe->get_tex_surface(pipe, pt, 0, 0, 0); - /* map texture region */ - (void) pipe->region_map(pipe, surface->region); - dest = surface->region->map + surface->offset; + /* map texture surface */ + dest = pipe_surface_map(surface); - /* Put image into texture region. + /* Put image into texture surface. * Note that the image is actually going to be upside down in * the texture. We deal with that with texcoords. */ @@ -513,7 +512,7 @@ make_texture(struct st_context *st, unpack); /* unmap */ - pipe->region_unmap(pipe, surface->region); + pipe_surface_unmap(surface); pipe_surface_reference(&surface, NULL); assert(success); @@ -852,7 +851,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, pipe->flush(pipe, 0); /* map the stencil buffer */ - stmap = pipe->region_map(pipe, ps->region); + stmap = pipe_surface_map(ps); /* if width > MAX_WIDTH, have to process image in chunks */ skipPixels = 0; @@ -909,7 +908,7 @@ draw_stencil_pixels(GLcontext *ctx, GLint x, GLint y, } /* unmap the stencil buffer */ - pipe->region_unmap(pipe, ps->region); + pipe_surface_unmap(ps); } @@ -1027,11 +1026,10 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, surface = pipe->get_tex_surface(pipe, pt, 0, 0, 0); - /* map texture region */ - (void) pipe->region_map(pipe, surface->region); - dest = surface->region->map + surface->offset; + /* map texture surface */ + dest = pipe_surface_map(surface); - /* Put image into texture region. + /* Put image into texture surface. * Note that the image is actually going to be upside down in * the texture. We deal with that with texcoords. */ @@ -1089,7 +1087,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height, } /* row */ /* Release surface */ - pipe->region_unmap(pipe, surface->region); + pipe_surface_unmap(surface); pipe_surface_reference(&surface, NULL); pt->format = format; @@ -1130,8 +1128,6 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, GLsizei width, GLsizei height, GLint dstx, GLint dsty) { - struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; struct st_renderbuffer *rbRead = st_renderbuffer(ctx->ReadBuffer->_StencilBuffer); struct st_renderbuffer *rbDraw = st_renderbuffer(ctx->DrawBuffer->_StencilBuffer); struct pipe_surface *psRead = rbRead->surface; @@ -1147,8 +1143,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, } /* map the stencil buffers */ - readMap = pipe->region_map(pipe, psRead->region); - drawMap = pipe->region_map(pipe, psDraw->region); + readMap = pipe_surface_map(psRead); + drawMap = pipe_surface_map(psDraw); /* this will do stencil pixel transfer ops */ st_read_stencil_pixels(ctx, srcx, srcy, width, height, GL_UNSIGNED_BYTE, @@ -1192,8 +1188,8 @@ copy_stencil_pixels(GLcontext *ctx, GLint srcx, GLint srcy, free(buffer); /* unmap the stencil buffers */ - pipe->region_unmap(pipe, psRead->region); - pipe->region_unmap(pipe, psDraw->region); + pipe_surface_unmap(psRead); + pipe_surface_unmap(psDraw); } @@ -1252,11 +1248,11 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, } /* For some drivers (like Xlib) it's not possible to treat the - * front/back color buffers as regions (they're XImages and Pixmaps). - * So, this var tells us if we can use region_copy here... + * front/back color buffers as surfaces (they're XImages and Pixmaps). + * So, this var tells us if we can use surface_copy here... */ - if (st->haveFramebufferRegions) { - /* copy source framebuffer region into mipmap/texture */ + if (st->haveFramebufferSurfaces) { + /* copy source framebuffer surface into mipmap/texture */ pipe->surface_copy(pipe, psTex, /* dest */ 0, 0, /* destx/y */ @@ -1267,14 +1263,14 @@ st_CopyPixels(GLcontext *ctx, GLint srcx, GLint srcy, /* alternate path using get/put_tile() */ GLfloat *buf = (GLfloat *) malloc(width * height * 4 * sizeof(GLfloat)); - (void) pipe->region_map(pipe, psRead->region); - (void) pipe->region_map(pipe, psTex->region); + (void) pipe_surface_map(psRead); + (void) pipe_surface_map(psTex); pipe->get_tile_rgba(pipe, psRead, srcx, srcy, width, height, buf); pipe->put_tile_rgba(pipe, psTex, 0, 0, width, height, buf); - pipe->region_unmap(pipe, psRead->region); - pipe->region_unmap(pipe, psTex->region); + pipe_surface_unmap(psRead); + pipe_surface_unmap(psTex); free(buf); } diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c index 43681b7f8a9..6b9023c4104 100644 --- a/src/mesa/state_tracker/st_cb_fbo.c +++ b/src/mesa/state_tracker/st_cb_fbo.c @@ -109,22 +109,22 @@ st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, width, flags); } - /* free old region */ - if (strb->surface->region) { - /* loop here since mapping is refcounted */ - struct pipe_region *r = strb->surface->region; - while (r->map) - pipe->region_unmap(pipe, r); - pipe->winsys->region_release(pipe->winsys, &strb->surface->region); - } - - strb->surface->region = pipe->winsys->region_alloc(pipe->winsys, - strb->surface->pitch * - cpp * height, flags); - if (!strb->surface->region) + /* loop here since mapping is refcounted */ + while (strb->surface->map) + pipe_surface_unmap(strb->surface); + if (strb->surface->buffer) + pipe->winsys->buffer_reference(pipe->winsys, &strb->surface->buffer, + NULL); + + strb->surface->buffer = pipe->winsys->buffer_create(pipe->winsys, flags); + if (!strb->surface->buffer) return GL_FALSE; /* out of memory, try s/w buffer? */ - ASSERT(strb->surface->region->buffer); + pipe->winsys->buffer_data(pipe->winsys, strb->surface->buffer, + strb->surface->pitch * cpp * height, NULL, + PIPE_BUFFER_USAGE_PIXEL); + + ASSERT(strb->surface->buffer); ASSERT(strb->surface->format); strb->Base.Width = strb->surface->width = width; diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c index 83fe480af85..e2243e7de49 100644 --- a/src/mesa/state_tracker/st_cb_readpixels.c +++ b/src/mesa/state_tracker/st_cb_readpixels.c @@ -39,6 +39,7 @@ #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "pipe/p_inlines.h" #include "st_context.h" #include "st_cb_readpixels.h" #include "st_cb_fbo.h" @@ -56,8 +57,6 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, const struct gl_pixelstore_attrib *packing, GLvoid *pixels) { - struct st_context *st = ctx->st; - struct pipe_context *pipe = st->pipe; struct gl_framebuffer *fb = ctx->ReadBuffer; struct st_renderbuffer *strb = st_renderbuffer(fb->_StencilBuffer); struct pipe_surface *ps = strb->surface; @@ -65,7 +64,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, GLint j; /* map the stencil buffer */ - stmap = pipe->region_map(pipe, ps->region); + stmap = pipe_surface_map(ps); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); @@ -122,7 +121,7 @@ st_read_stencil_pixels(GLcontext *ctx, GLint x, GLint y, /* unmap the stencil buffer */ - pipe->region_unmap(pipe, ps->region); + pipe_surface_unmap(ps); } @@ -151,7 +150,7 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, /* Do all needed clipping here, so that we can forget about it later */ if (!_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { - /* The ReadPixels region is totally outside the window bounds */ + /* The ReadPixels surface is totally outside the window bounds */ return; } @@ -180,7 +179,7 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, if (!strb) return; - pipe->region_map(pipe, strb->surface->region); + pipe_surface_map(strb->surface); if (format == GL_RGBA && type == GL_FLOAT) { /* write tile(row) directly into user's buffer */ @@ -231,7 +230,7 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height, } } - pipe->region_unmap(pipe, strb->surface->region); + pipe_surface_unmap(strb->surface); } diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index acc97df2e76..1fcef746c1f 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -64,7 +64,7 @@ struct st_texture_object GLuint textureOffset; /* On validation any active images held in main memory or in other - * regions will be copied to this region and the old storage freed. + * textures will be copied to this texture and the old storage freed. */ struct pipe_texture *pt; @@ -721,7 +721,7 @@ st_TexImage(GLcontext * ctx, } if (stImage->pt && i < depth) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(stImage); texImage->Data = st_texture_image_map(ctx->st, stImage, i); pixels += srcImageStride; } @@ -731,7 +731,7 @@ st_TexImage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, unpack); if (stImage->pt) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(stImage); texImage->Data = NULL; } @@ -860,7 +860,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, } if (stImage->pt && i < depth) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(stImage); texImage->Data = st_texture_image_map(ctx->st, stImage, i); pixels += dstImageStride; } @@ -870,7 +870,7 @@ st_get_tex_image(GLcontext * ctx, GLenum target, GLint level, /* Unmap */ if (stImage->pt) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(stImage); texImage->Data = NULL; } } @@ -948,7 +948,7 @@ st_TexSubimage(GLcontext * ctx, } if (stImage->pt && i < depth) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(stImage); texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset + i); pixels += srcImageStride; } @@ -966,7 +966,7 @@ st_TexSubimage(GLcontext * ctx, _mesa_unmap_teximage_pbo(ctx, packing); if (stImage->pt) { - st_texture_image_unmap(ctx->st, stImage); + st_texture_image_unmap(stImage); texImage->Data = NULL; } } @@ -1051,8 +1051,8 @@ texture_face(GLenum target) /** - * Do a CopyTexSubImage operation by mapping the source region and - * dest region and using get_tile()/put_tile() to access the pixels/texels. + * Do a CopyTexSubImage operation by mapping the source surface and + * dest surface and using get_tile()/put_tile() to access the pixels/texels. * * Note: srcY=0=TOP of renderbuffer */ @@ -1088,8 +1088,8 @@ fallback_copy_texsubimage(GLcontext *ctx, dest_surf = pipe->get_tex_surface(pipe, pt, face, level, destZ); - (void) pipe->region_map(pipe, dest_surf->region); - (void) pipe->region_map(pipe, src_surf->region); + (void) pipe_surface_map(dest_surf); + (void) pipe_surface_map(src_surf); /* buffer for one row */ data = (GLfloat *) malloc(width * 4 * sizeof(GLfloat)); @@ -1110,8 +1110,8 @@ fallback_copy_texsubimage(GLcontext *ctx, } - (void) pipe->region_unmap(pipe, dest_surf->region); - (void) pipe->region_unmap(pipe, src_surf->region); + (void) pipe_surface_unmap(dest_surf); + (void) pipe_surface_unmap(src_surf); free(data); } @@ -1178,8 +1178,8 @@ do_copy_texsubimage(GLcontext *ctx, if (src_format == dest_format && ctx->_ImageTransferState == 0x0 && - strb->surface->region && - dest_surface->region && + strb->surface->buffer && + dest_surface->buffer && strb->surface->cpp == stImage->pt->cpp) { /* do blit-style copy */ diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index a4ec3721bef..abde6d64b01 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -103,7 +103,7 @@ st_create_context_priv( GLcontext *ctx, struct pipe_context *pipe ) st->ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; - st->haveFramebufferRegions = GL_TRUE; + st->haveFramebufferSurfaces = GL_TRUE; st->pixel_xfer.cache = _mesa_new_program_cache(); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index db97014c5a7..c31b76c63f3 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -34,7 +34,6 @@ struct st_context; -struct st_region; struct st_texture_object; struct st_fragment_program; struct draw_context; @@ -131,11 +130,11 @@ struct st_context char vendor[100]; char renderer[100]; - /** Can we access the front/back color buffers as pipe_regions? + /** Can we access the front/back color buffers as pipe_surfaces? * We can't with the Xlib driver... * This is a hack that should be fixed someday. */ - GLboolean haveFramebufferRegions; + GLboolean haveFramebufferSurfaces; /* State to be validated: */ diff --git a/src/mesa/state_tracker/st_texture.c b/src/mesa/state_tracker/st_texture.c index a5582c31c0b..1ec45148736 100644 --- a/src/mesa/state_tracker/st_texture.c +++ b/src/mesa/state_tracker/st_texture.c @@ -33,6 +33,7 @@ #include "pipe/p_state.h" #include "pipe/p_context.h" #include "pipe/p_defines.h" +#include "pipe/p_inlines.h" #include "pipe/p_util.h" #include "pipe/p_inlines.h" #include "pipe/p_winsys.h" @@ -187,17 +188,15 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage, stImage->surface = st->pipe->get_tex_surface(st->pipe, pt, stImage->face, stImage->level, zoffset); - (void) st->pipe->region_map(st->pipe, stImage->surface->region); - - return stImage->surface->region->map + stImage->surface->offset; + return pipe_surface_map(stImage->surface); } void -st_texture_image_unmap(struct st_context *st, struct st_texture_image *stImage) +st_texture_image_unmap(struct st_texture_image *stImage) { DBG("%s\n", __FUNCTION__); - st->pipe->region_unmap(st->pipe, stImage->surface->region); + pipe_surface_unmap(stImage->surface); pipe_surface_reference(&stImage->surface, NULL); } diff --git a/src/mesa/state_tracker/st_texture.h b/src/mesa/state_tracker/st_texture.h index b25e3f3f3bd..f49d91a0692 100644 --- a/src/mesa/state_tracker/st_texture.h +++ b/src/mesa/state_tracker/st_texture.h @@ -65,8 +65,7 @@ st_texture_image_map(struct st_context *st, GLuint zoffset); extern void -st_texture_image_unmap(struct st_context *st, - struct st_texture_image *stImage); +st_texture_image_unmap(struct st_texture_image *stImage); /* Return pointers to each 2d slice within an image. Indexed by depth |