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authorBrian Paul <[email protected]>2009-10-25 18:06:18 -0600
committerBrian Paul <[email protected]>2009-10-25 18:06:24 -0600
commit11caea687e3f10ae12d33e44edf84635f73047dd (patch)
tree36e411b7d118f8033aaccb5a1d148e24bc89306a /src/mesa/state_tracker
parent355b5bde5056297f4f1636850449b91626958408 (diff)
mesa: choose texture format in core mesa, not drivers
Call the ctx->Driver.ChooseTextureFormat() function from core Mesa's _mesa_[Copy]TexImage functions instead of in the driver functions. One less thing for drivers to do.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_texture.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 4397adbc123..e8bb720acc7 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -555,10 +555,6 @@ st_TexImage(GLcontext * ctx,
}
#endif
- /* choose the texture format */
- texImage->TexFormat = st_ChooseTextureFormat(ctx, internalFormat,
- format, type);
-
_mesa_set_fetch_functions(texImage, dims);
if (_mesa_is_format_compressed(texImage->TexFormat)) {