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authorTapani Pälli <[email protected]>2017-11-24 07:46:07 +0200
committerTapani Pälli <[email protected]>2017-11-30 11:43:10 +0200
commitfaccbaf3faf9a7cdcda3e4032fafd0f6064459bd (patch)
treedff07c0c37ff3198f58ae018f2b04762612d0e3d /src/mesa/state_tracker
parent8c1e4b1afc8d396ccf99c725c59b29a9aa305557 (diff)
mesa: add AllowGLSLCrossStageInterpolationMismatch workaround
This fixes issues seen with certain versions of Unreal Engine 4 editor and games built with that using GLSL 4.30. v2: add driinfo_gallium change (Emil Velikov) Signed-off-by: Tapani Pälli <[email protected]> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97852 Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103801 Acked-by: Andres Gomez <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_extensions.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index de3d1ef4e9b..9ef0df1e926 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -941,6 +941,8 @@ void st_init_extensions(struct pipe_screen *screen,
consts->dri_config_options_sha1 = options->config_options_sha1;
+ consts->AllowGLSLCrossStageInterpolationMismatch = options->allow_glsl_cross_stage_interpolation_mismatch;
+
if (consts->GLSLVersion >= 400)
extensions->ARB_gpu_shader5 = GL_TRUE;
if (consts->GLSLVersion >= 410)