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authorTimothy Arceri <[email protected]>2016-11-05 10:10:02 +1100
committerTimothy Arceri <[email protected]>2017-01-06 11:21:41 +1100
commitf5bc127b2f140213a8ceb58c4ed2d9b9a4c0449c (patch)
tree135b5edd05c97dfb21803b56cc1e3352a14a8cb5 /src/mesa/state_tracker
parentf62eb6c7eb22cd97c691ebdb5f25eb5fe8e9ed11 (diff)
st/mesa/glsl/i965: move ShaderStorageBlocks to gl_program
Having it here rather than in gl_linked_shader allows us to simplify the code. Also it is error prone to depend on the gl_linked_shader for programs in current use because a failed linking attempt will free infomation about the current program. In i965 we could be trying to recompile a shader variant but may have lost some required fields. Reviewed-by: Lionel Landwerlin <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_storagebuf.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_atom_storagebuf.c b/src/mesa/state_tracker/st_atom_storagebuf.c
index d01688cd649..e1efd624a4b 100644
--- a/src/mesa/state_tracker/st_atom_storagebuf.c
+++ b/src/mesa/state_tracker/st_atom_storagebuf.c
@@ -59,7 +59,7 @@ st_bind_ssbos(struct st_context *st, struct gl_linked_shader *shader,
struct pipe_shader_buffer *sb = &buffers[i];
binding = &st->ctx->ShaderStorageBufferBindings[
- shader->ShaderStorageBlocks[i]->Binding];
+ shader->Program->sh.ShaderStorageBlocks[i]->Binding];
st_obj = st_buffer_object(binding->BufferObject);
sb->buffer = st_obj->buffer;