diff options
author | Brian Paul <[email protected]> | 2010-11-23 10:28:43 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2010-11-23 15:52:43 -0700 |
commit | c628fd743ee3c3305e9beac7f0e6efacf6982115 (patch) | |
tree | 873ae98daf0b76c1778e0c10da0226ca91bff089 /src/mesa/state_tracker | |
parent | 512f840702d58b48607a9dca06dd939256c7afed (diff) |
mesa: replace #defines with new gl_shader_type enum
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 5 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_extensions.c | 47 |
2 files changed, 29 insertions, 23 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index d0dcdd4e29b..d6628b1bff0 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -170,6 +170,11 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe, struct gl_context *shareCtx = share ? share->ctx : NULL; struct dd_function_table funcs; + /* Sanity checks */ + assert(MESA_SHADER_VERTEX == PIPE_SHADER_VERTEX); + assert(MESA_SHADER_FRAGMENT == PIPE_SHADER_FRAGMENT); + assert(MESA_SHADER_GEOMETRY == PIPE_SHADER_GEOMETRY); + memset(&funcs, 0, sizeof(funcs)); st_init_driver_functions(&funcs); diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c index e72caa3842c..930b60ade2d 100644 --- a/src/mesa/state_tracker/st_extensions.c +++ b/src/mesa/state_tracker/st_extensions.c @@ -67,7 +67,7 @@ void st_init_limits(struct st_context *st) { struct pipe_screen *screen = st->pipe->screen; struct gl_constants *c = &st->ctx->Const; - unsigned i; + gl_shader_type sh; c->MaxTextureLevels = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS), @@ -137,11 +137,12 @@ void st_init_limits(struct st_context *st) /* Quads always follow GL provoking rules. */ c->QuadsFollowProvokingVertexConvention = GL_FALSE; - for(i = 0; i < MESA_SHADER_TYPES; ++i) { - struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i]; + for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) { + struct gl_shader_compiler_options *options = + &st->ctx->ShaderCompilerOptions[sh]; struct gl_program_constants *pc; - switch(i) - { + + switch (sh) { case PIPE_SHADER_FRAGMENT: pc = &c->FragmentProgram; break; @@ -156,37 +157,37 @@ void st_init_limits(struct st_context *st) continue; } - pc->MaxNativeInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); - pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); - pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); - pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); - pc->MaxNativeAttribs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS); - pc->MaxNativeTemps = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS); - pc->MaxNativeAddressRegs = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS); - pc->MaxNativeParameters = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS); + pc->MaxNativeInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS); + pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS); + pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS); + pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS); + pc->MaxNativeAttribs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS); + pc->MaxNativeTemps = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS); + pc->MaxNativeAddressRegs = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS); + pc->MaxNativeParameters = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS); pc->MaxUniformComponents = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS); options->EmitNoNoise = TRUE; /* TODO: make these more fine-grained if anyone needs it */ - options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); - options->EmitNoLoops = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); - options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_SUBROUTINES); - options->EmitNoMainReturn = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_SUBROUTINES); + options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH); + options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); + options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES); - options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED); + options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED); - options->EmitNoIndirectInput = !screen->get_shader_param(screen, i, + options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR); - options->EmitNoIndirectOutput = !screen->get_shader_param(screen, i, + options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR); - options->EmitNoIndirectTemp = !screen->get_shader_param(screen, i, + options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR); - options->EmitNoIndirectUniform = !screen->get_shader_param(screen, i, + options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_INDIRECT_CONST_ADDR); if(options->EmitNoLoops) - options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); + options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536); } /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs |