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authorTimothy Arceri <[email protected]>2016-03-10 15:04:02 +1100
committerTimothy Arceri <[email protected]>2016-03-31 12:52:57 +1100
commit7234be0338813c0acd5b700ea2f7f20f7a972e51 (patch)
tree3e1759d5ae65af24a12253620e92dbbaa2deef30 /src/mesa/state_tracker
parent9e317271d7694d912da99e524294156b6c2de96e (diff)
glsl: add transform feedback buffers to resource list
Reviewed-by: Dave Airlie <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_glsl_to_tgsi.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
index 5e18e8be029..23786b85529 100644
--- a/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_tgsi.cpp
@@ -6811,7 +6811,7 @@ st_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
validate_ir_tree(ir);
}
- build_program_resource_list(prog);
+ build_program_resource_list(ctx, prog);
for (unsigned i = 0; i < MESA_SHADER_STAGES; i++) {
struct gl_program *linked_prog;