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authorErik Faye-Lund <erik.faye-lund@collabora.com>2019-07-05 16:08:19 +0200
committerErik Faye-Lund <erik.faye-lund@collabora.com>2019-07-10 15:49:57 +0200
commit681fa03e8d290ab1ee49de3f2c35f3dbb11636dc (patch)
tree2a80cfb0bf0c3874efc64aebe8298c3f10256a0a /src/mesa/state_tracker
parent66ee6661e9968ea146d2ad0d606e1a35a17587dd (diff)
gallium: give fragment-shader derivatives its own cap
Shader Model 3.0 is a big promise to make to the state-tracker, and for instance mobile hardware might support fragment-shader derivatives but not some of the other features of SM3. So let's give this its own cap for simplicity. Signed-off-by: Erik Faye-Lund <erik.faye-lund@collabora.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_extensions.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index 3611cdcd5fd..3b771081592 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -776,7 +776,7 @@ void st_init_extensions(struct pipe_screen *screen,
/* GL_NV_point_sprite is not supported by gallium because we don't
* support the GL_POINT_SPRITE_R_MODE_NV option. */
- { o(OES_standard_derivatives), PIPE_CAP_SM3 },
+ { o(OES_standard_derivatives), PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES },
{ o(OES_texture_float_linear), PIPE_CAP_TEXTURE_FLOAT_LINEAR },
{ o(OES_texture_half_float_linear), PIPE_CAP_TEXTURE_HALF_FLOAT_LINEAR },
{ o(OES_texture_view), PIPE_CAP_SAMPLER_VIEW_TARGET },