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authorKenneth Graunke <[email protected]>2013-04-17 17:30:23 -0700
committerKenneth Graunke <[email protected]>2013-05-12 09:36:43 -0700
commitbbf029f7cf006d86a5dd13bf3bdd43f660ce2e51 (patch)
tree88ec78b20944da94e95fa69aa2505bad9df29ad7 /src/mesa/state_tracker
parentb765740a66821c4e97816a938c94740717661ba3 (diff)
mesa: Move the mvp_with_dp4 flag to ShaderCompilerOptions.
This flag essentially tells the compiler whether it prefers dot products or multiply/adds for matrix operations. As such, ShaderCompilerOptions seems like the right place for it. This also lets us specify it on a per-stage basis. This patch makes all existing users set the flag for the Vertex Shader stage only, as it's currently only used for fixed-function vertex programs. That will change soon, and I wanted to preserve the existing behavior. Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_context.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index dccf87bc326..7d18c252190 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -240,7 +240,7 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
* driver prefers DP4 or MUL/MAD for vertex transformation.
*/
if (debug_get_option_mesa_mvp_dp4())
- _mesa_set_mvp_with_dp4( ctx, GL_TRUE );
+ ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = GL_TRUE;
return st_create_context_priv(ctx, pipe, options);
}