diff options
author | Brian <[email protected]> | 2008-03-20 09:13:51 -0600 |
---|---|---|
committer | Brian <[email protected]> | 2008-03-20 09:13:51 -0600 |
commit | 85e4ec6d118e340eaccd176aa622221642a2e754 (patch) | |
tree | 927233550a61088cd368efe5223a86ff0a4a8dab /src/mesa/state_tracker | |
parent | 6a9a3afcf923ec5c67069cdb1656f52675cd8ede (diff) |
gallium: use the utility pasthrough shaders
This avoids the Mesa->TGSI translation step.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.c | 137 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_cb_clear.h | 4 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 1 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_context.h | 7 |
4 files changed, 39 insertions, 110 deletions
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c index c23938dc681..8cc02f63bbf 100644 --- a/src/mesa/state_tracker/st_cb_clear.c +++ b/src/mesa/state_tracker/st_cb_clear.c @@ -49,6 +49,7 @@ #include "pipe/p_defines.h" #include "pipe/p_winsys.h" #include "util/u_pack_color.h" +#include "util/u_simple_shaders.h" #include "cso_cache/cso_context.h" @@ -57,6 +58,20 @@ #define TEST_DRAW_PASSTHROUGH 0 +void +st_destroy_clear(struct st_context *st) +{ + if (st->clear.fs) { + st->pipe->delete_fs_state(st->pipe, st->clear.fs); + st->clear.fs = NULL; + } + if (st->clear.vs) { + st->pipe->delete_vs_state(st->pipe, st->clear.vs); + st->clear.vs = NULL; + } +} + + static GLboolean is_depth_stencil_format(enum pipe_format pipeFormat) { @@ -72,104 +87,6 @@ is_depth_stencil_format(enum pipe_format pipeFormat) /** - * Create a simple fragment shader that just passes through the fragment color. - */ -static struct st_fragment_program * -make_frag_shader(struct st_context *st) -{ - GLcontext *ctx = st->ctx; - struct st_fragment_program *stfp; - struct gl_program *p; - GLuint interpMode[16]; - GLuint i; - - /* XXX temporary */ - for (i = 0; i < 16; i++) - interpMode[i] = TGSI_INTERPOLATE_LINEAR; - - p = ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0); - if (!p) - return NULL; - - p->NumInstructions = 2; - p->Instructions = _mesa_alloc_instructions(2); - if (!p->Instructions) { - ctx->Driver.DeleteProgram(ctx, p); - return NULL; - } - _mesa_init_instructions(p->Instructions, 2); - /* MOV result.color, fragment.color; */ - p->Instructions[0].Opcode = OPCODE_MOV; - p->Instructions[0].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[0].DstReg.Index = FRAG_RESULT_COLR; - p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[0].SrcReg[0].Index = FRAG_ATTRIB_COL0; - /* END; */ - p->Instructions[1].Opcode = OPCODE_END; - - p->InputsRead = FRAG_BIT_COL0; - p->OutputsWritten = (1 << FRAG_RESULT_COLR); - - stfp = (struct st_fragment_program *) p; - st_translate_fragment_program(st, stfp, NULL); - - return stfp; -} - - -/** - * Create a simple vertex shader that just passes through the - * vertex position and color. - */ -static struct st_vertex_program * -make_vertex_shader(struct st_context *st) -{ - GLcontext *ctx = st->ctx; - struct st_vertex_program *stvp; - struct gl_program *p; - - p = ctx->Driver.NewProgram(ctx, GL_VERTEX_PROGRAM_ARB, 0); - if (!p) - return NULL; - - p->NumInstructions = 3; - p->Instructions = _mesa_alloc_instructions(3); - if (!p->Instructions) { - ctx->Driver.DeleteProgram(ctx, p); - return NULL; - } - _mesa_init_instructions(p->Instructions, 3); - /* MOV result.pos, vertex.pos; */ - p->Instructions[0].Opcode = OPCODE_MOV; - p->Instructions[0].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[0].DstReg.Index = VERT_RESULT_HPOS; - p->Instructions[0].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[0].SrcReg[0].Index = VERT_ATTRIB_POS; - /* MOV result.color, vertex.color; */ - p->Instructions[1].Opcode = OPCODE_MOV; - p->Instructions[1].DstReg.File = PROGRAM_OUTPUT; - p->Instructions[1].DstReg.Index = VERT_RESULT_COL0; - p->Instructions[1].SrcReg[0].File = PROGRAM_INPUT; - p->Instructions[1].SrcReg[0].Index = VERT_ATTRIB_COLOR0; - /* END; */ - p->Instructions[2].Opcode = OPCODE_END; - - p->InputsRead = VERT_BIT_POS | VERT_BIT_COLOR0; - p->OutputsWritten = ((1 << VERT_RESULT_COL0) | - (1 << VERT_RESULT_HPOS)); - - stvp = (struct st_vertex_program *) p; - st_translate_vertex_program(st, stvp, NULL); -#if 0 - assert(stvp->cso); -#endif - - return stvp; -} - - - -/** * Draw a screen-aligned quadrilateral. * Coords are window coords with y=0=bottom. These coords will be transformed * by the vertex shader and viewport transform (which will flip Y if needed). @@ -311,23 +228,23 @@ clear_with_quad(GLcontext *ctx, } /* fragment shader state: color pass-through program */ - { - static struct st_fragment_program *stfp = NULL; - if (!stfp) { - stfp = make_frag_shader(st); - } - pipe->bind_fs_state(pipe, stfp->driver_shader); + if (!st->clear.fs) { + st->clear.fs = util_make_fragment_passthrough_shader(pipe); } + pipe->bind_fs_state(pipe, st->clear.fs); + #if !TEST_DRAW_PASSTHROUGH /* vertex shader state: color/position pass-through */ - { - static struct st_vertex_program *stvp = NULL; - if (!stvp) { - stvp = make_vertex_shader(st); - } - pipe->bind_vs_state(pipe, stvp->driver_shader); + if (!st->clear.vs) { + const uint semantic_names[] = { TGSI_SEMANTIC_POSITION, + TGSI_SEMANTIC_COLOR }; + const uint semantic_indexes[] = { 0, 0 }; + st->clear.vs = util_make_vertex_passthrough_shader(pipe, 2, + semantic_names, + semantic_indexes); } + pipe->bind_vs_state(pipe, st->clear.vs); #endif #if !TEST_DRAW_PASSTHROUGH diff --git a/src/mesa/state_tracker/st_cb_clear.h b/src/mesa/state_tracker/st_cb_clear.h index c715e56bd56..dfa4033faa6 100644 --- a/src/mesa/state_tracker/st_cb_clear.h +++ b/src/mesa/state_tracker/st_cb_clear.h @@ -31,6 +31,10 @@ extern void +st_destroy_clear(struct st_context *st); + + +extern void st_init_clear_functions(struct dd_function_table *functions); diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index e1fc885e0e7..b1681be2eb5 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -155,6 +155,7 @@ static void st_destroy_context_priv( struct st_context *st ) st_destroy_draw( st ); st_destroy_generate_mipmap(st); st_destroy_blit(st); + st_destroy_clear(st); _vbo_DestroyContext(st->ctx); diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h index ca8307c4ba0..8058086d875 100644 --- a/src/mesa/state_tracker/st_context.h +++ b/src/mesa/state_tracker/st_context.h @@ -142,12 +142,19 @@ struct st_context GLuint combined_prog_sn; } pixel_xfer; + /** for glBitmap */ struct { struct st_fragment_program *program; /**< bitmap tex/kil program */ GLuint user_prog_sn; /**< user fragment program serial no. */ struct st_fragment_program *combined_prog; } bitmap; + /** for glClear */ + struct { + void *vs; + void *fs; + } clear; + struct gen_mipmap_state *gen_mipmap; struct blit_state *blit; |