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authorBrian Paul <[email protected]>2008-03-24 12:59:54 -0600
committerBrian Paul <[email protected]>2008-03-24 17:21:18 -0600
commit762e96c80454c94981cd0ccb4b342f192ba8f77e (patch)
tree0f2babd0556c70b57160799e62f70bb19ff0e25f /src/mesa/state_tracker
parentae146e4bc86aeade59d018100e39e160f7553994 (diff)
gallium: check SamplersUsed to determine if texture needed, as in st_atom_sampler.c
Otherwise, we were sometimes setting texture state but not the corresponding sampler state.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_atom_texture.c31
1 files changed, 15 insertions, 16 deletions
diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c
index 9aef30f4566..e1528c4d7b9 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -56,28 +56,27 @@ update_textures(struct st_context *st)
for (unit = 0; unit < st->ctx->Const.MaxTextureCoordUnits; unit++) {
const GLuint su = fprog->Base.SamplerUnits[unit];
- struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current;
- struct st_texture_object *stObj = st_texture_object(texObj);
- struct pipe_texture *pt;
+ struct pipe_texture *pt = NULL;
- if (texObj) {
- GLboolean flush, retval;
+ if (fprog->Base.SamplersUsed & (1 << su)) {
+ struct gl_texture_object *texObj = st->ctx->Texture.Unit[su]._Current;
+ struct st_texture_object *stObj = st_texture_object(texObj);
- retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
- if (!retval) {
- /* out of mem */
- continue;
+ if (texObj) {
+ GLboolean flush, retval;
+
+ retval = st_finalize_texture(st->ctx, st->pipe, texObj, &flush);
+ if (!retval) {
+ /* out of mem */
+ continue;
+ }
+
+ st->state.num_textures = unit + 1;
}
- st->state.num_textures = unit + 1;
+ pt = st_get_stobj_texture(stObj);
}
- /* XXX: need to ensure that textures are unbound/removed from
- * this table before being deleted, otherwise the pointer
- * comparison below could fail.
- */
-
- pt = st_get_stobj_texture(stObj);
pipe_texture_reference(&st->state.sampler_texture[unit], pt);
}