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author | Marek Olšák <[email protected]> | 2017-07-25 17:34:52 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-07-28 00:24:39 +0200 |
commit | 7257c171e9eadc05903140cffa26a253f0d0178a (patch) | |
tree | 159e2e50514f3b17bc44bc35b156e447eb9875a7 /src/mesa/state_tracker | |
parent | 06e20c4b8c59104b789981e6d98f3d13bfa8d69f (diff) |
st/mesa: always unconditionally revalidate main framebuffer after SwapBuffers
This fixes the black Feral launcher window.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101867
Cc: 17.2 <[email protected]>
Tested-by: Edmondo Tommasina <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_manager.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c index 97bf89fc655..62924b099e9 100644 --- a/src/mesa/state_tracker/st_manager.c +++ b/src/mesa/state_tracker/st_manager.c @@ -642,6 +642,16 @@ st_context_flush(struct st_context_iface *stctxi, unsigned flags, if (flags & ST_FLUSH_FRONT) st_manager_flush_frontbuffer(st); + + /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke + * st_manager_validate_framebuffers to notice that. + * + * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next + * draw call, which will invoke st_manager_validate_framebuffers, but it + * won't dirty states if there is no change. + */ + if (flags & ST_FLUSH_END_OF_FRAME) + st->gfx_shaders_may_be_dirty = true; } static boolean |