diff options
author | Marek Olšák <[email protected]> | 2017-06-10 17:22:09 +0200 |
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committer | Marek Olšák <[email protected]> | 2017-06-22 01:51:02 +0200 |
commit | 670c4dd3957efe0022a3ac36074fd89a5873d953 (patch) | |
tree | 13668237b0a6a149a43204f608ce817c8614f9dd /src/mesa/state_tracker | |
parent | 0b70d6ec568a2c5d7b2ff814e6e26b6d1379c829 (diff) |
mesa: don't flag _NEW_PROGRAM_CONSTANTS for non-GLSL programs for st/mesa
This has the benefit that we get to set up constants for exactly
the shader stage that needs it.
Reviewed-by: Nicolai Hähnle <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Reviewed-by: Timothy Arceri <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_context.c | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c index 41039a0453c..f74f3912343 100644 --- a/src/mesa/state_tracker/st_context.c +++ b/src/mesa/state_tracker/st_context.c @@ -486,10 +486,20 @@ static void st_init_driver_flags(struct st_context *st) f->NewRasterizerDiscard = ST_NEW_RASTERIZER; f->NewUniformBuffer = ST_NEW_UNIFORM_BUFFER; f->NewDefaultTessLevels = ST_NEW_TESS_STATE; + + /* Shader resources */ f->NewTextureBuffer = ST_NEW_SAMPLER_VIEWS; f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER; f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER; f->NewImageUnits = ST_NEW_IMAGE_UNITS; + + f->NewShaderConstants[MESA_SHADER_VERTEX] = ST_NEW_VS_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_TESS_CTRL] = ST_NEW_TCS_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_TESS_EVAL] = ST_NEW_TES_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_GEOMETRY] = ST_NEW_GS_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_FRAGMENT] = ST_NEW_FS_CONSTANTS; + f->NewShaderConstants[MESA_SHADER_COMPUTE] = ST_NEW_CS_CONSTANTS; + f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES; f->NewFramebufferSRGB = ST_NEW_FB_STATE; f->NewScissorRect = ST_NEW_SCISSOR; |