diff options
author | Brian Paul <[email protected]> | 2011-09-30 08:15:30 -0600 |
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committer | Brian Paul <[email protected]> | 2011-09-30 08:15:30 -0600 |
commit | 4e6bb0774ffa93141a3a8ec7bb47b190810b2a4b (patch) | |
tree | 83b4162d4a71dcd4d15625b7f79b2f21ff35840c /src/mesa/state_tracker | |
parent | 4368a657670f1f3f13d8497f749cb5439f91529e (diff) |
st/mesa: implement AllocTextureImageBuffer() driver hook
This hasn't been needed so far since none of the core Mesa code paths
that call ctx->Driver.AllocTextureImageBuffer() are used with the
state tracker. That will change in upcoming patches.
Note that this function duplicates some code seen in the st_TexImage()
function. That can be cleaned up later.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_cb_texture.c | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c index b4102478bf4..76bf78bbf0d 100644 --- a/src/mesa/state_tracker/st_cb_texture.c +++ b/src/mesa/state_tracker/st_cb_texture.c @@ -460,6 +460,91 @@ guess_and_alloc_texture(struct st_context *st, /** + * Called via ctx->Driver.AllocTextureImageBuffer(). + * If the texture object/buffer already has space for the indicated image, + * we're done. Otherwise, allocate memory for the new texture image. + * XXX This function and st_TexImage() have some duplicated code. That + * can be cleaned up in the future. + */ +static GLboolean +st_AllocTextureImageBuffer(struct gl_context *ctx, + struct gl_texture_image *texImage, + gl_format format, GLsizei width, + GLsizei height, GLsizei depth) +{ + struct st_context *st = st_context(ctx); + struct st_texture_image *stImage = st_texture_image(texImage); + struct st_texture_object *stObj = st_texture_object(texImage->TexObject); + const GLuint level = texImage->Level; + + DBG("%s\n", __FUNCTION__); + + assert(width > 0); + assert(height > 0); + assert(depth > 0); + assert(!texImage->Data); + assert(!stImage->pt); /* xxx this might be wrong */ + + /* Look if the parent texture object has space for this image */ + if (stObj->pt && + level <= stObj->pt->last_level && + st_texture_match_image(stObj->pt, texImage)) { + /* this image will fit in the existing texture object's memory */ + pipe_resource_reference(&stImage->pt, stObj->pt); + return GL_TRUE; + } + + /* The parent texture object does not have space for this image */ + + pipe_resource_reference(&stObj->pt, NULL); + pipe_sampler_view_reference(&stObj->sampler_view, NULL); + + if (!guess_and_alloc_texture(st, stObj, stImage)) { + /* Probably out of memory. + * Try flushing any pending rendering, then retry. + */ + st_finish(st); + if (!guess_and_alloc_texture(st, stObj, stImage)) { + _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); + return GL_FALSE; + } + } + + if (stObj->pt && + st_texture_match_image(stObj->pt, texImage)) { + /* The image will live in the object's mipmap memory */ + pipe_resource_reference(&stImage->pt, stObj->pt); + assert(stImage->pt); + return GL_TRUE; + } + else { + /* Create a new, temporary texture/resource/buffer to hold this + * one texture image. + */ + enum pipe_format format = + st_mesa_format_to_pipe_format(texImage->TexFormat); + GLuint bindings = default_bindings(st, format); + GLuint ptWidth, ptHeight, ptDepth, ptLayers; + + st_gl_texture_dims_to_pipe_dims(stObj->base.Target, + width, height, depth, + &ptWidth, &ptHeight, &ptDepth, &ptLayers); + + stImage->pt = st_texture_create(st, + gl_target_to_pipe(stObj->base.Target), + format, + 0, /* lastLevel */ + ptWidth, + ptHeight, + ptDepth, + ptLayers, + bindings); + return stImage->pt != NULL; + } +} + + +/** * Adjust pixel unpack params and image dimensions to strip off the * texture border. * Gallium doesn't support texture borders. They've seldem been used @@ -1837,6 +1922,7 @@ st_init_texture_functions(struct dd_function_table *functions) functions->NewTextureImage = st_NewTextureImage; functions->DeleteTextureImage = st_DeleteTextureImage; functions->DeleteTexture = st_DeleteTextureObject; + functions->AllocTextureImageBuffer = st_AllocTextureImageBuffer; functions->FreeTextureImageBuffer = st_FreeTextureImageBuffer; functions->MapTextureImage = st_MapTextureImage; functions->UnmapTextureImage = st_UnmapTextureImage; |