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authorKeith Whitwell <[email protected]>2008-12-12 16:46:34 +0000
committerKeith Whitwell <[email protected]>2008-12-12 16:57:39 +0000
commitd2c2e9316d043ab584794a3524f22776deb4c777 (patch)
tree1d6045093cd7c935ceb26a3afb6c57b177c0ac62 /src/mesa/state_tracker
parenteb20e2984e51e632ef1a51620db7aca3eb89dafa (diff)
gallium: avoid mapping same vertex buffer in subsequent frames
Quite a few util modules were maintaining a single vertex buffer over multiple frames, and potentially reusing it in subsequent frames. Unfortunately that would force us into syncrhonous rendering as the buffer manager would be forced to wait for the previous rendering to complete prior to allowing the map. This resolves that issue, but requires the state tracker to issue a few new flush() calls at the end of each frame.
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_accum.c3
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.c60
-rw-r--r--src/mesa/state_tracker/st_cb_bitmap.h6
-rw-r--r--src/mesa/state_tracker/st_cb_clear.c31
-rw-r--r--src/mesa/state_tracker/st_cb_clear.h3
-rw-r--r--src/mesa/state_tracker/st_cb_drawpixels.c2
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c2
-rw-r--r--src/mesa/state_tracker/st_cb_flush.c11
-rw-r--r--src/mesa/state_tracker/st_cb_readpixels.c4
-rw-r--r--src/mesa/state_tracker/st_context.h2
10 files changed, 99 insertions, 25 deletions
diff --git a/src/mesa/state_tracker/st_cb_accum.c b/src/mesa/state_tracker/st_cb_accum.c
index cf3a99e7e9d..a4e72b48ed4 100644
--- a/src/mesa/state_tracker/st_cb_accum.c
+++ b/src/mesa/state_tracker/st_cb_accum.c
@@ -38,6 +38,7 @@
#include "st_cb_accum.h"
#include "st_cb_fbo.h"
#include "st_draw.h"
+#include "st_public.h"
#include "st_format.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
@@ -324,7 +325,7 @@ st_Accum(GLcontext *ctx, GLenum op, GLfloat value)
const GLint height = ctx->DrawBuffer->_Ymax - ypos;
/* make sure color bufs aren't cached */
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ st_flush( st, PIPE_FLUSH_RENDER_CACHE, NULL );
switch (op) {
case GL_ADD:
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index 73645201cc6..bc05ca6a2ff 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -349,8 +349,7 @@ make_bitmap_texture(GLcontext *ctx, GLsizei width, GLsizei height,
return pt;
}
-
-static void
+static GLuint
setup_bitmap_vertex_data(struct st_context *st,
int x, int y, int width, int height,
float z, const float color[4])
@@ -369,12 +368,18 @@ setup_bitmap_vertex_data(struct st_context *st,
const GLfloat clip_y0 = (GLfloat)(y0 / fb_height * 2.0 - 1.0);
const GLfloat clip_x1 = (GLfloat)(x1 / fb_width * 2.0 - 1.0);
const GLfloat clip_y1 = (GLfloat)(y1 / fb_height * 2.0 - 1.0);
+ const GLuint max_slots = 4096 / sizeof(st->bitmap.vertices);
GLuint i;
- void *buf;
+
+ if (st->bitmap.vbuf_slot >= max_slots) {
+ pipe_buffer_reference(pipe->screen, &st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+ }
if (!st->bitmap.vbuf) {
- st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
- sizeof(st->bitmap.vertices));
+ st->bitmap.vbuf = pipe_buffer_create(pipe->screen, 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ max_slots * sizeof(st->bitmap.vertices));
}
/* Positions are in clip coords since we need to do clipping in case
@@ -413,9 +418,19 @@ setup_bitmap_vertex_data(struct st_context *st,
}
/* put vertex data into vbuf */
- buf = pipe_buffer_map(pipe->screen, st->bitmap.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(buf, st->bitmap.vertices, sizeof(st->bitmap.vertices));
- pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
+ {
+ char *buf = pipe_buffer_map(pipe->screen,
+ st->bitmap.vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
+
+ memcpy(buf + st->bitmap.vbuf_slot * sizeof st->bitmap.vertices,
+ st->bitmap.vertices,
+ sizeof st->bitmap.vertices);
+
+ pipe_buffer_unmap(pipe->screen, st->bitmap.vbuf);
+ }
+
+ return st->bitmap.vbuf_slot++ * sizeof st->bitmap.vertices;
}
@@ -434,6 +449,7 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
struct cso_context *cso = ctx->st->cso_context;
struct st_fragment_program *stfp;
GLuint maxSize;
+ GLuint offset;
stfp = combined_bitmap_fragment_program(ctx);
@@ -518,11 +534,11 @@ draw_bitmap_quad(GLcontext *ctx, GLint x, GLint y, GLfloat z,
}
/* draw textured quad */
- setup_bitmap_vertex_data(st, x, y, width, height,
- ctx->Current.RasterPos[2],
- color);
+ offset = setup_bitmap_vertex_data(st, x, y, width, height,
+ ctx->Current.RasterPos[2],
+ color);
- util_draw_vertex_buffer(pipe, st->bitmap.vbuf,
+ util_draw_vertex_buffer(pipe, st->bitmap.vbuf, offset,
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
3); /* attribs/vert */
@@ -592,12 +608,12 @@ st_flush_bitmap_cache(struct st_context *st)
struct pipe_screen *screen = pipe->screen;
assert(cache->xmin <= cache->xmax);
- /*
- printf("flush size %d x %d at %d, %d\n",
+
+/* printf("flush size %d x %d at %d, %d\n",
cache->xmax - cache->xmin,
cache->ymax - cache->ymin,
cache->xpos, cache->ypos);
- */
+*/
/* The texture surface has been mapped until now.
* So unmap and release the texture surface before drawing.
@@ -623,6 +639,20 @@ st_flush_bitmap_cache(struct st_context *st)
}
}
+/* Flush bitmap cache and release vertex buffer.
+ */
+void
+st_flush_bitmap( struct st_context *st )
+{
+ st_flush_bitmap_cache(st);
+
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_buffer_reference(st->pipe->screen, &st->bitmap.vbuf, NULL);
+ st->bitmap.vbuf_slot = 0;
+}
+
/**
* Try to accumulate this glBitmap call in the bitmap cache.
diff --git a/src/mesa/state_tracker/st_cb_bitmap.h b/src/mesa/state_tracker/st_cb_bitmap.h
index aae11d34c92..81cf61981dc 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.h
+++ b/src/mesa/state_tracker/st_cb_bitmap.h
@@ -42,5 +42,11 @@ st_destroy_bitmap(struct st_context *st);
extern void
st_flush_bitmap_cache(struct st_context *st);
+/* Flush bitmap cache and release vertex buffer. Needed at end of
+ * frame to avoid synchronous rendering.
+ */
+extern void
+st_flush_bitmap(struct st_context *st);
+
#endif /* ST_CB_BITMAP_H */
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index bc3055c3fdf..b6cea161634 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -148,12 +148,18 @@ draw_quad(GLcontext *ctx,
{
struct st_context *st = ctx->st;
struct pipe_context *pipe = st->pipe;
+ const GLuint max_slots = 1024 / sizeof(st->clear.vertices);
GLuint i;
void *buf;
+ if (st->clear.vbuf_slot >= max_slots) {
+ pipe_buffer_reference(pipe->screen, &st->clear.vbuf, NULL);
+ st->clear.vbuf_slot = 0;
+ }
+
if (!st->clear.vbuf) {
st->clear.vbuf = pipe_buffer_create(pipe->screen, 32, PIPE_BUFFER_USAGE_VERTEX,
- sizeof(st->clear.vertices));
+ max_slots * sizeof(st->clear.vertices));
}
/* positions */
@@ -181,14 +187,23 @@ draw_quad(GLcontext *ctx,
/* put vertex data into vbuf */
buf = pipe_buffer_map(pipe->screen, st->clear.vbuf, PIPE_BUFFER_USAGE_CPU_WRITE);
- memcpy(buf, st->clear.vertices, sizeof(st->clear.vertices));
+
+ memcpy((char *)buf + st->clear.vbuf_slot * sizeof(st->clear.vertices),
+ st->clear.vertices,
+ sizeof(st->clear.vertices));
+
pipe_buffer_unmap(pipe->screen, st->clear.vbuf);
/* draw */
- util_draw_vertex_buffer(pipe, st->clear.vbuf,
+ util_draw_vertex_buffer(pipe,
+ st->clear.vbuf,
+ st->clear.vbuf_slot * sizeof(st->clear.vertices),
PIPE_PRIM_TRIANGLE_FAN,
4, /* verts */
2); /* attribs/vert */
+
+ /* Increment slot */
+ st->clear.vbuf_slot++;
}
@@ -508,6 +523,16 @@ clear_depth_stencil_buffer(GLcontext *ctx, struct gl_renderbuffer *rb)
}
+void st_flush_clear( struct st_context *st )
+{
+ /* Release vertex buffer to avoid synchronous rendering if we were
+ * to map it in the next frame.
+ */
+ pipe_buffer_reference(st->pipe->screen, &st->clear.vbuf, NULL);
+ st->clear.vbuf_slot = 0;
+}
+
+
/**
* Called via ctx->Driver.Clear()
diff --git a/src/mesa/state_tracker/st_cb_clear.h b/src/mesa/state_tracker/st_cb_clear.h
index f49387747d6..bc035ac25ca 100644
--- a/src/mesa/state_tracker/st_cb_clear.h
+++ b/src/mesa/state_tracker/st_cb_clear.h
@@ -37,6 +37,9 @@ st_init_clear(struct st_context *st);
extern void
st_destroy_clear(struct st_context *st);
+extern void
+st_flush_clear(struct st_context *st);
+
extern void
st_init_clear_functions(struct dd_function_table *functions);
diff --git a/src/mesa/state_tracker/st_cb_drawpixels.c b/src/mesa/state_tracker/st_cb_drawpixels.c
index 5b24b9f0687..32bf21411da 100644
--- a/src/mesa/state_tracker/st_cb_drawpixels.c
+++ b/src/mesa/state_tracker/st_cb_drawpixels.c
@@ -494,7 +494,7 @@ draw_quad(GLcontext *ctx, GLfloat x0, GLfloat y0, GLfloat z,
memcpy(map, verts, sizeof(verts));
pipe_buffer_unmap(pipe->screen, buf);
- util_draw_vertex_buffer(pipe, buf,
+ util_draw_vertex_buffer(pipe, buf, 0,
PIPE_PRIM_QUADS,
4, /* verts */
3); /* attribs/vert */
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index 00076f61e0f..eece7dee112 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -426,7 +426,7 @@ st_finish_render_texture(GLcontext *ctx,
if (!strb)
return;
- ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
if (strb->surface)
screen->tex_surface_release( screen, &strb->surface );
diff --git a/src/mesa/state_tracker/st_cb_flush.c b/src/mesa/state_tracker/st_cb_flush.c
index cc404679416..072f2e92ad7 100644
--- a/src/mesa/state_tracker/st_cb_flush.c
+++ b/src/mesa/state_tracker/st_cb_flush.c
@@ -37,11 +37,14 @@
#include "st_context.h"
#include "st_cb_bitmap.h"
#include "st_cb_flush.h"
+#include "st_cb_clear.h"
#include "st_cb_fbo.h"
#include "st_public.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "pipe/p_winsys.h"
+#include "util/u_gen_mipmap.h"
+#include "util/u_blit.h"
static INLINE GLboolean
@@ -78,7 +81,13 @@ void st_flush( struct st_context *st, uint pipeFlushFlags,
{
FLUSH_VERTICES(st->ctx, 0);
- st_flush_bitmap_cache(st);
+ /* Release any vertex buffers that might potentially be accessed in
+ * successive frames:
+ */
+ st_flush_bitmap(st);
+ st_flush_clear(st);
+ util_blit_flush(st->blit);
+ util_gen_mipmap_flush(st->gen_mipmap);
st->pipe->flush( st->pipe, pipeFlushFlags, fence );
}
diff --git a/src/mesa/state_tracker/st_cb_readpixels.c b/src/mesa/state_tracker/st_cb_readpixels.c
index c8015327885..646eaff1903 100644
--- a/src/mesa/state_tracker/st_cb_readpixels.c
+++ b/src/mesa/state_tracker/st_cb_readpixels.c
@@ -317,10 +317,8 @@ st_readpixels(GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height,
if (!dest)
return;
- st_flush_bitmap_cache(ctx->st);
-
/* make sure rendering has completed */
- pipe->flush(pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
+ st_flush(ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
if (format == GL_STENCIL_INDEX) {
st_read_stencil_pixels(ctx, x, y, width, height, type, pack, dest);
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 5bcb87ce208..695ac4a96f4 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -154,6 +154,7 @@ struct st_context
void *vs;
float vertices[4][3][4]; /**< vertex pos + color + texcoord */
struct pipe_buffer *vbuf;
+ unsigned vbuf_slot; /* next free slot in vbuf */
struct bitmap_cache *cache;
} bitmap;
@@ -173,6 +174,7 @@ struct st_context
void *fs;
float vertices[4][2][4]; /**< vertex pos + color */
struct pipe_buffer *vbuf;
+ unsigned vbuf_slot;
} clear;
void *passthrough_fs; /**< simple pass-through frag shader */