diff options
author | Brian <[email protected]> | 2008-12-02 20:10:32 -0700 |
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committer | Brian <[email protected]> | 2008-12-04 09:58:54 -0700 |
commit | 9271662ae9acda08ed6e444d1ee18384eebf8987 (patch) | |
tree | ce57d42f9108540d015861bb0023d1bc657efcca /src/mesa/state_tracker | |
parent | 4371a24c320f3d26f07effa0c3e862078762c942 (diff) |
gallium: check vertex shaders for samplers/texture usage as we do for fragment shaders
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_atom_sampler.c | 20 | ||||
-rw-r--r-- | src/mesa/state_tracker/st_atom_texture.c | 20 |
2 files changed, 27 insertions, 13 deletions
diff --git a/src/mesa/state_tracker/st_atom_sampler.c b/src/mesa/state_tracker/st_atom_sampler.c index cef61fb55c5..d7b904354f2 100644 --- a/src/mesa/state_tracker/st_atom_sampler.c +++ b/src/mesa/state_tracker/st_atom_sampler.c @@ -121,24 +121,30 @@ gl_filter_to_img_filter(GLenum filter) static void update_samplers(struct st_context *st) { - const struct st_fragment_program *fs = st->fp; + struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; + struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | + fprog->Base.SamplersUsed); GLuint su; st->state.num_samplers = 0; - /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fs->Base.Base.SamplersUsed);*/ - /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) { struct pipe_sampler_state *sampler = st->state.samplers + su; memset(sampler, 0, sizeof(*sampler)); - if (fs->Base.Base.SamplersUsed & (1 << su)) { - GLuint texUnit = fs->Base.Base.SamplerUnits[su]; - const struct gl_texture_object *texobj - = st->ctx->Texture.Unit[texUnit]._Current; + if (samplersUsed & (1 << su)) { + struct gl_texture_object *texobj; + GLuint texUnit; + + if (fprog->Base.SamplersUsed & (1 << su)) + texUnit = fprog->Base.SamplerUnits[su]; + else + texUnit = vprog->Base.SamplerUnits[su]; + texobj = st->ctx->Texture.Unit[texUnit]._Current; if (!texobj) { texobj = st_get_default_texture(st); } diff --git a/src/mesa/state_tracker/st_atom_texture.c b/src/mesa/state_tracker/st_atom_texture.c index fb03766ff59..18ffc08c6b1 100644 --- a/src/mesa/state_tracker/st_atom_texture.c +++ b/src/mesa/state_tracker/st_atom_texture.c @@ -44,22 +44,30 @@ static void update_textures(struct st_context *st) { + struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current; struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current; + const GLbitfield samplersUsed = (vprog->Base.SamplersUsed | + fprog->Base.SamplersUsed); GLuint su; st->state.num_textures = 0; - /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fprog->Base.SamplersUsed);*/ - + /* loop over sampler units (aka tex image units) */ for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) { struct pipe_texture *pt = NULL; - if (fprog->Base.SamplersUsed & (1 << su)) { - const GLuint texUnit = fprog->Base.SamplerUnits[su]; - struct gl_texture_object *texObj - = st->ctx->Texture.Unit[texUnit]._Current; + if (samplersUsed & (1 << su)) { + struct gl_texture_object *texObj; struct st_texture_object *stObj; GLboolean flush, retval; + GLuint texUnit; + + if (fprog->Base.SamplersUsed & (1 << su)) + texUnit = fprog->Base.SamplerUnits[su]; + else + texUnit = vprog->Base.SamplerUnits[su]; + + texObj = st->ctx->Texture.Unit[texUnit]._Current; if (!texObj) { texObj = st_get_default_texture(st); |