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authorKenneth Graunke <[email protected]>2016-05-20 20:59:33 -0700
committerKenneth Graunke <[email protected]>2016-05-23 16:44:22 -0700
commit1c1873b93b9aa30c8e9275000f813bce69ed99e4 (patch)
tree9438185c715d7b38efab1894ee85148c2ea34806 /src/mesa/state_tracker
parent70048eb1e3bc155b2b6f3554e6a03fb239082f2d (diff)
mesa: Implement glGet*(GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED).
Technically, this was introduced with GL 4.4. However, I believe it was intended to be retroactive. As far as I know, AMD has never supported primitive restart with patches, while NVidia and Intel do. This necessitated the need for a query which would allow applications to figure out whether this was usable or not. I decided to expose it everywhere ARB_tessellation_shader is exposed. (It's also in both OES and EXT_tessellation_shader.) Enable this for i965 and Gallium drivers which expose the capability. v2: Fix a bug in the state_tracker code (caught by Ilia Mirkin). Bugzilla: https://cvs.khronos.org/bugzilla/show_bug.cgi?id=10364 Signed-off-by: Kenneth Graunke <[email protected]> Reviewed-by: Ilia Mirkin <[email protected]> Reviewed-by: Marek Olšák <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_extensions.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/state_tracker/st_extensions.c b/src/mesa/state_tracker/st_extensions.c
index ea60e41acdc..ef061e9d756 100644
--- a/src/mesa/state_tracker/st_extensions.c
+++ b/src/mesa/state_tracker/st_extensions.c
@@ -314,6 +314,8 @@ void st_init_limits(struct pipe_screen *screen,
}
c->LowerTessLevel = true;
+ c->PrimitiveRestartForPatches =
+ screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART_FOR_PATCHES);
c->MaxCombinedTextureImageUnits =
_min(c->Program[MESA_SHADER_VERTEX].MaxTextureImageUnits +