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authorEric Anholt <[email protected]>2013-05-10 12:17:52 -0700
committerEric Anholt <[email protected]>2013-05-17 13:04:05 -0700
commita5b0452400dd6c2fd2a0921584f6fcee915a8b62 (patch)
treec5fcb6595066e70304bd2c32349947b0bbe7b5c8 /src/mesa/state_tracker
parente98c39c109f9b38d6bb97e3890382fdf66c25176 (diff)
mesa: Make FinishRenderTexture just take the renderbuffer being finished.
Now that the rb has a reference to the teximage, we didn't need anything else out of the attachment. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r--src/mesa/state_tracker/st_cb_fbo.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/mesa/state_tracker/st_cb_fbo.c b/src/mesa/state_tracker/st_cb_fbo.c
index db4728b3237..826722be862 100644
--- a/src/mesa/state_tracker/st_cb_fbo.c
+++ b/src/mesa/state_tracker/st_cb_fbo.c
@@ -449,10 +449,9 @@ st_render_texture(struct gl_context *ctx,
* Called via ctx->Driver.FinishRenderTexture.
*/
static void
-st_finish_render_texture(struct gl_context *ctx,
- struct gl_renderbuffer_attachment *att)
+st_finish_render_texture(struct gl_context *ctx, struct gl_renderbuffer *rb)
{
- struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
+ struct st_renderbuffer *strb = st_renderbuffer(rb);
if (!strb)
return;