diff options
author | Timothy Arceri <[email protected]> | 2018-02-20 11:06:27 +1100 |
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committer | Timothy Arceri <[email protected]> | 2018-03-28 12:56:15 +1100 |
commit | 5411b98d5249e6ceb79f0b9923dd142fbbce8852 (patch) | |
tree | 83417457a484f1c8df05e0abbc6d18a81b2fdb2b /src/mesa/state_tracker | |
parent | f94b6b79be8e86be6908c7e7b93380b082433277 (diff) |
st/glsl_to_nir: set driver location for bindless images and samplers
Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/state_tracker')
-rw-r--r-- | src/mesa/state_tracker/st_glsl_to_nir.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp index d80b8318c1d..2cd1d97baec 100644 --- a/src/mesa/state_tracker/st_glsl_to_nir.cpp +++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp @@ -271,7 +271,8 @@ st_nir_assign_uniform_locations(struct gl_context *ctx, uniform->interface_type != NULL) continue; - if (uniform->type->is_sampler() || uniform->type->is_image()) { + if (!uniform->data.bindless && + (uniform->type->is_sampler() || uniform->type->is_image())) { if (uniform->type->is_sampler()) loc = shaderidx++; else |